www.pudn.com > ChaseCamera_4_0.zip > gameFont.spritefont, change:2010-09-13,size:1639b


<?xml version="1.0" encoding="utf-8"?> 
<!-- 
This file contains an xml description of a font, and will be read by the XNA 
Framework Content Pipeline. Follow the comments to customize the appearance 
of the font in your game, and to change the characters which are available to draw 
with. 
--> 
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> 
  <Asset Type="Graphics:FontDescription"> 
 
    <!-- 
    Modify this string to change the font that will be imported. 
    --> 
    <FontName>Segoe UI Mono</FontName> 
 
    <!-- 
    Size is a float value, measured in points. Modify this value to change 
    the size of the font. 
    --> 
    <Size>14</Size> 
 
    <!-- 
    Spacing is a float value, measured in pixels. Modify this value to change 
    the amount of spacing in between characters. 
    --> 
    <Spacing>2</Spacing> 
 
    <!-- 
    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", 
    and "Bold, Italic", and are case sensitive. 
    --> 
    <Style>Regular</Style> 
 
    <!-- 
    CharacterRegions control what letters are available in the font. Every 
    character from Start to End will be built and made available for drawing. The 
    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin 
    character set. The characters are ordered according to the Unicode standard. 
    See the documentation for more information. 
    --> 
    <CharacterRegions> 
      <CharacterRegion> 
        <Start> </Start> 
        <End>~</End> 
      </CharacterRegion> 
    </CharacterRegions> 
  </Asset> 
</XnaContent>