www.pudn.com > ChaseCamera_4_0.zip > Ground.x, change:2010-09-13,size:1246b


xof 0303txt 0032 
template Vector { 
 <3d82ab5e-62da-11cf-ab39-0020af71e433> 
 FLOAT x; 
 FLOAT y; 
 FLOAT z; 
} 
 
template MeshFace { 
 <3d82ab5f-62da-11cf-ab39-0020af71e433> 
 DWORD nFaceVertexIndices; 
 array DWORD faceVertexIndices[nFaceVertexIndices]; 
} 
 
template Mesh { 
 <3d82ab44-62da-11cf-ab39-0020af71e433> 
 DWORD nVertices; 
 array Vector vertices[nVertices]; 
 DWORD nFaces; 
 array MeshFace faces[nFaces]; 
 [...] 
} 
 
template Coords2d { 
 <f6f23f44-7686-11cf-8f52-0040333594a3> 
 FLOAT u; 
 FLOAT v; 
} 
 
template MeshTextureCoords { 
 <f6f23f40-7686-11cf-8f52-0040333594a3> 
 DWORD nTextureCoords; 
 array Coords2d textureCoords[nTextureCoords]; 
} 
 
 
Mesh { 
 4; 
 65536.00000;0.000000;-65536.00000;, 
 -65536.00000;0.000000;-65536.00000;, 
 -65536.00000;0.000000;65536.00000;, 
 65536.00000;0.000000;65536.00000;; 
 2; 
 3;0,1,2;, 
 3;0,2,3;; 
 
 MeshTextureCoords { 
  4; 
  0.000000;0.000000;, 
  0.000000;32.000000;, 
  32.000000;32.000000;, 
  32.000000;0.000000;; 
 } 
 
 MeshMaterialList { 
  1; 
  2; 
  0, 
  0; 
 
  Material { 
   0.800000;0.800000;0.800000;1.000000;; 
   0.000000; 
   0.000000;0.000000;0.000000;; 
   0.000000;0.000000;0.000000;; 
 
   TextureFilename { 
    "Checker.bmp"; 
   } 
  } 
 } 
}