www.pudn.com > ChaseCamera_4_0.zip > ChaseCameraContent.contentproj, change:2010-09-13,size:3274b


<?xml version="1.0" encoding="utf-8"?> 
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> 
  <PropertyGroup> 
    <ProjectGuid>{F7DBDC96-A9A5-4A29-A0B1-9734637FE68B}</ProjectGuid> 
    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> 
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform> 
    <OutputType>Library</OutputType> 
    <AppDesignerFolder>Properties</AppDesignerFolder> 
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> 
    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion> 
    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath> 
    <ContentRootDirectory>Content</ContentRootDirectory> 
  </PropertyGroup> 
  <PropertyGroup> 
    <RootNamespace>ChaseCameraSampleContent</RootNamespace> 
  </PropertyGroup> 
  <ItemGroup> 
    <Compile Include="gameFont.spritefont"> 
      <Name>gameFont</Name> 
      <Importer>FontDescriptionImporter</Importer> 
      <Processor>FontDescriptionProcessor</Processor> 
    </Compile> 
    <Compile Include="Ground.x"> 
      <Name>Ground</Name> 
      <Importer>XImporter</Importer> 
      <Processor>ModelProcessor</Processor> 
    </Compile> 
    <Compile Include="Ship.fbx"> 
      <Name>Ship</Name> 
      <Importer>FbxImporter</Importer> 
      <Processor>ModelProcessor</Processor> 
    </Compile> 
    <None Include="Checker.bmp" /> 
    <None Include="ShipDiffuse.tga" /> 
  </ItemGroup> 
  <ItemGroup> 
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> 
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> 
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" /> 
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> 
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> 
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> 
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> 
  </ItemGroup> 
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> 
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.  
       Other similar extension points exist, see Microsoft.Common.targets. 
  <Target Name="BeforeBuild"> 
  </Target> 
  <Target Name="AfterBuild"> 
  </Target> 
  --> 
</Project>