www.pudn.com > ChaseCamera_4_0.zip > ChaseCameraWindowsPhone.csproj, change:2010-09-13,size:4885b


<?xml version="1.0" encoding="utf-8"?> 
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 
    <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform> 
    <OutputType>Library</OutputType> 
    <AppDesignerFolder>Properties</AppDesignerFolder> 
    <RootNamespace>ChaseCameraSample</RootNamespace> 
    <AssemblyName>ChaseCamera</AssemblyName> 
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> 
    <TargetFrameworkProfile>Client</TargetFrameworkProfile> 
    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion> 
    <XnaPlatform>Windows Phone</XnaPlatform> 
    <XnaProfile>Reach</XnaProfile> 
    <XnaCrossPlatformGroupID>46e81d73-9e9c-4b66-bfd0-c708ad08052a</XnaCrossPlatformGroupID> 
    <XnaOutputType>Game</XnaOutputType> 
    <XapFilename>$(AssemblyName).xap</XapFilename> 
    <SilverlightManifestTemplate>Properties\AppManifest.xml</SilverlightManifestTemplate> 
    <XnaWindowsPhoneManifestTemplate>Properties\WindowsPhoneManifest.xml</XnaWindowsPhoneManifestTemplate> 
    <ApplicationIcon>Game.ico</ApplicationIcon> 
    <Thumbnail>GameThumbnail.png</Thumbnail> 
    <TileImage>GameThumbnail.png</TileImage> 
    <TileTitle>ChaseCameraSample</TileTitle> 
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' "> 
    <DebugSymbols>true</DebugSymbols> 
    <DebugType>full</DebugType> 
    <Optimize>false</Optimize> 
    <OutputPath>bin\Windows Phone\Debug</OutputPath> 
    <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants> 
    <ErrorReport>prompt</ErrorReport> 
    <WarningLevel>4</WarningLevel> 
    <NoStdLib>true</NoStdLib> 
    <UseVSHostingProcess>false</UseVSHostingProcess> 
    <XnaCompressContent>false</XnaCompressContent> 
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    <DebugType>pdbonly</DebugType> 
    <Optimize>true</Optimize> 
    <OutputPath>bin\Windows Phone\Release</OutputPath> 
    <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants> 
    <ErrorReport>prompt</ErrorReport> 
    <WarningLevel>4</WarningLevel> 
    <NoStdLib>true</NoStdLib> 
    <UseVSHostingProcess>false</UseVSHostingProcess> 
    <XnaCompressContent>false</XnaCompressContent> 
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  <ItemGroup> 
    <Reference Include="Microsoft.Xna.Framework"> 
      <Private>False</Private> 
    </Reference> 
    <Reference Include="Microsoft.Xna.Framework.Game"> 
      <Private>False</Private> 
    </Reference> 
    <Reference Include="Microsoft.Xna.Framework.Graphics"> 
      <Private>False</Private> 
    </Reference> 
    <Reference Include="Microsoft.Xna.Framework.GamerServices"> 
      <Private>False</Private> 
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    <Reference Include="Microsoft.Xna.Framework.Input.Touch"> 
      <Private>False</Private> 
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    <Reference Include="mscorlib"> 
      <Private>False</Private> 
    </Reference> 
    <Reference Include="System"> 
      <Private>False</Private> 
    </Reference> 
    <Reference Include="System.Xml"> 
      <Private>False</Private> 
    </Reference> 
    <Reference Include="System.Core"> 
      <Private>False</Private> 
    </Reference> 
    <Reference Include="System.Xml.Linq"> 
      <Private>False</Private> 
    </Reference> 
  </ItemGroup> 
  <ItemGroup> 
    <Compile Include="ChaseCamera.cs" /> 
    <Compile Include="ChaseCameraGame.cs" /> 
    <Compile Include="Properties\AssemblyInfo.cs" /> 
    <Compile Include="Ship.cs" /> 
    <None Include="App.config" /> 
    <None Include="Properties\AppManifest.xml" /> 
    <None Include="Properties\WindowsPhoneManifest.xml" /> 
  </ItemGroup> 
  <ItemGroup> 
    <Content Include="Game.ico" /> 
    <Content Include="GameThumbnail.png"> 
      <CopyToOutputDirectory>Always</CopyToOutputDirectory> 
    </Content> 
  </ItemGroup> 
  <ItemGroup> 
    <ProjectReference Include="..\ChaseCameraContent\ChaseCameraContent.contentproj"> 
      <Name>ChaseCameraContent</Name> 
      <XnaReferenceType>Content</XnaReferenceType> 
    </ProjectReference> 
  </ItemGroup> 
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> 
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> 
  <!-- 
      To modify your build process, add your task inside one of the targets below and uncomment it.  
      Other similar extension points exist, see Microsoft.Common.targets. 
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      <Target Name="AfterBuild"> 
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</Project>