www.pudn.com > mmxswarm.zip > MMXSwarm.cpp
// MMXSwarm.cpp : Defines the class behaviors for the application.
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
//
#include "stdafx.h"
#include "MMXSwarm.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMMXSwarmApp
BEGIN_MESSAGE_MAP(CMMXSwarmApp, CWinApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMMXSwarmApp construction
CMMXSwarmApp::CMMXSwarmApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMMXSwarmApp object
CMMXSwarmApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMMXSwarmApp initialization
BOOL CMMXSwarmApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
m_pView = pFrame->GetView();
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL);
// The one and only window has been initialized, so show and update it
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
SeedRandom();
// call DragAcceptFiles only if there's a suffix
// In an SDI app, this should occur after ProcessShellCommand
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMMXSwarmApp message handlers
// App command to run the dialog
void CMMXSwarmApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CMMXSwarmApp message handlers
BOOL CMMXSwarmApp::OnIdle(LONG lCount)
{
// Add your specialized code here and/or call the base class
BOOL bRet = CWinApp::OnIdle(lCount);
return(m_pView->OnIdle(lCount) || bRet);
}