www.pudn.com > mmxswarm.zip > MMXSwarm.cpp


// MMXSwarm.cpp : Defines the class behaviors for the application. 
// 
// This is a part of the Microsoft Foundation Classes C++ library. 
// Copyright (c) Microsoft Corporation.  All rights reserved. 
// 
// This source code is only intended as a supplement to the 
// Microsoft Foundation Classes Reference and related 
// electronic documentation provided with the library. 
// See these sources for detailed information regarding the 
// Microsoft Foundation Classes product. 
// 
#include "stdafx.h" 
#include "MMXSwarm.h" 
#include "MainFrm.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMMXSwarmApp 
 
BEGIN_MESSAGE_MAP(CMMXSwarmApp, CWinApp) 
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMMXSwarmApp construction 
 
CMMXSwarmApp::CMMXSwarmApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CMMXSwarmApp object 
 
CMMXSwarmApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CMMXSwarmApp initialization 
 
BOOL CMMXSwarmApp::InitInstance() 
{ 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need 
	// Change the registry key under which our settings are stored 
	// TODO: You should modify this string to be something appropriate 
	// such as the name of your company or organization 
	SetRegistryKey(_T("Local AppWizard-Generated Applications")); 
 
	// To create the main window, this code creates a new frame window 
	// object and then sets it as the application's main window object 
 
	CMainFrame* pFrame = new CMainFrame; 
 
	m_pMainWnd = pFrame; 
	m_pView = pFrame->GetView(); 
 
	// create and load the frame with its resources 
 
	pFrame->LoadFrame(IDR_MAINFRAME, 
		WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL, 
		NULL); 
 
	// The one and only window has been initialized, so show and update it 
	pFrame->ShowWindow(SW_SHOW); 
	pFrame->UpdateWindow(); 
	SeedRandom(); 
 
	// call DragAcceptFiles only if there's a suffix 
	//  In an SDI app, this should occur after ProcessShellCommand 
	 
	return TRUE; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	enum { IDD = IDD_ABOUTBOX }; 
 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
 
// Implementation 
protected: 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMMXSwarmApp message handlers 
 
// App command to run the dialog 
void CMMXSwarmApp::OnAppAbout() 
{ 
	CAboutDlg aboutDlg; 
	aboutDlg.DoModal(); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMMXSwarmApp message handlers 
 
BOOL CMMXSwarmApp::OnIdle(LONG lCount)  
{ 
	// Add your specialized code here and/or call the base class 
	BOOL bRet = CWinApp::OnIdle(lCount); 
	return(m_pView->OnIdle(lCount) || bRet); 
}