www.pudn.com > mmxswarm.zip > MMXSurface24.cpp
// MMXSurface24.cpp : implementation of the CMMXSurface24Intrinsic
// class
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
//
#include "stdafx.h"
#include "MMXSurface.h"
#include "MMXWrapper.h"
typedef CMMXUnsigned16Saturated CMMX;
void CMMXSurface24Intrinsic::OnCreated()
{
ASSERT(GetBitDepth() == 24);
ASSERT(GetVisibleWidth() && GetVisibleHeight());
ASSERT(sizeof(RGBTRIPLE) == 3);
ASSERT((GetPitch() & 0x3) == 0);
int width = GetVisibleWidth();
m_dwpl = GetPitch()/4; // DWORDs Per Line
m_width = (width+1)*3/4; // round up
m_delta = int((GetPixelAddress(0,1) - GetPixelAddress(width,0)) / 4);
}
void CMMXSurface24Intrinsic::BlurBits()
{
int height = GetVisibleHeight();
DWORD *pCur = (DWORD*)GetPixelAddress(0,0);
CMMX cFader;
CMMX cRight;
CMMX cLeft;
CMMX cUp, cDown, cCur;
cFader.UnpackBytesLo( 0x01010101 );
cLeft.Clear();
do {
int width = m_width;
do {
BYTE *bpCur = (BYTE *)pCur;
// Load pixels and do the mmx unpack
cCur.UnpackBytesLo( pCur[0] );
// treating non-aligned data as dwords isn't generally a good idea
cRight.UnpackBytesLo( *(DWORD *)(bpCur+3) );
cUp.UnpackBytesLo( pCur[-m_dwpl] );
cDown.UnpackBytesLo( pCur[m_dwpl] );
// Sum the 4 around and double the middle
// Do current pixel in this line
cUp = (cDown+cUp+cLeft+cRight+(cCur<<2))>>3;
#if defined(TRIPPY)
cUp += cFader; // increase the fade to white
#elif defined (FAST_FADE)
cUp -= cFader; // increase the fade to black
#endif
// Reset the left before we write anything out.
// treating non-aligned data as dwords isn't generally a good idea
cLeft.UnpackBytesLo( *(DWORD *)(bpCur+1) );
*pCur++ = cUp.PackBytes();
} while (--width > 0);
pCur += m_delta;
} while (--height > 0);
}