www.pudn.com > RakNet-2.52.zip > libbz2.dsp


# Microsoft Developer Studio Project File - Name="libbz2" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 5.00 
# ** 編集しないでください ** 
 
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 
 
CFG=libbz2 - Win32 Debug 
!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。 
!MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください 
!MESSAGE  
!MESSAGE NMAKE /f "libbz2.mak". 
!MESSAGE  
!MESSAGE NMAKE の実行時に構成を指定できます 
!MESSAGE コマンド ライン上でマクロの設定を定義します。例: 
!MESSAGE  
!MESSAGE NMAKE /f "libbz2.mak" CFG="libbz2 - Win32 Debug" 
!MESSAGE  
!MESSAGE 選択可能なビルド モード: 
!MESSAGE  
!MESSAGE "libbz2 - Win32 Release" ("Win32 (x86) Dynamic-Link Library" 用) 
!MESSAGE "libbz2 - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用) 
!MESSAGE  
 
# Begin Project 
# PROP Scc_ProjName "" 
# PROP Scc_LocalPath "" 
CPP=cl.exe 
MTL=midl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "libbz2 - Win32 Release" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir "Release" 
# PROP BASE Intermediate_Dir "Release" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 0 
# PROP Output_Dir "Release" 
# PROP Intermediate_Dir "Release" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 
# ADD BASE RSC /l 0x411 /d "NDEBUG" 
# ADD RSC /l 0x411 /d "NDEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"libbz2.dll" 
 
!ELSEIF  "$(CFG)" == "libbz2 - Win32 Debug" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 1 
# PROP BASE Output_Dir "Debug" 
# PROP BASE Intermediate_Dir "Debug" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 1 
# PROP Output_Dir "Debug" 
# PROP Intermediate_Dir "Debug" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 
# ADD BASE RSC /l 0x411 /d "_DEBUG" 
# ADD RSC /l 0x411 /d "_DEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"libbz2.dll" /pdbtype:sept 
 
!ENDIF  
 
# Begin Target 
 
# Name "libbz2 - Win32 Release" 
# Name "libbz2 - Win32 Debug" 
# Begin Source File 
 
SOURCE=.\blocksort.c 
# End Source File 
# Begin Source File 
 
SOURCE=.\bzlib.c 
# End Source File 
# Begin Source File 
 
SOURCE=.\bzlib.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\bzlib_private.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\compress.c 
# End Source File 
# Begin Source File 
 
SOURCE=.\crctable.c 
# End Source File 
# Begin Source File 
 
SOURCE=.\decompress.c 
# End Source File 
# Begin Source File 
 
SOURCE=.\huffman.c 
# End Source File 
# Begin Source File 
 
SOURCE=.\libbz2.def 
# End Source File 
# Begin Source File 
 
SOURCE=.\randtable.c 
# End Source File 
# End Target 
# End Project