www.pudn.com > MyMp3sec.rar > PLAYBOX.h


#if !defined(AFX_PLAYBOX_H__A1F2E90F_63D0_451F_AF74_BE1BB01D7FB7__INCLUDED_) 
#define AFX_PLAYBOX_H__A1F2E90F_63D0_451F_AF74_BE1BB01D7FB7__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// PLAYBOX.h : header file 
// 
#include "MyMp3secDlg.h" 
#include "ProgCtrl.h" 
#include "ProgCtrlVol.h" 
///////////////////////////////////////////////////////////////////////////// 
// PLAYBOX dialog 
 
class PLAYBOX : public CDialog 
{ 
// Construction 
public: 
	void testt(); 
	void PLAYALL(); 
	void test(); 
	PLAYBOX(CWnd* pParent = NULL);   // standard constructor 
	CString sourcepath; 
	CMyMp3secDlg *wavdlg; 
	CMyMp3secDlg *pmed; 
 
	CString m_sSongnamep; 
	CEdit m_sSongnamepcon; 
 
	CString m_sSongpath; 
	CString j; 
	int songduration; 
	int i; 
	HANDLE playboxfile; 
	CString playboxdirectory; 
	CString playboxWavpath; 
	WIN32_FIND_DATA lpFileData; 
	long m_lState; 
// Dialog Data 
	//{{AFX_DATA(PLAYBOX) 
	enum { IDD = IDD_PLAYBOX }; 
	CString	m_exe; 
	CStatic	m_controlexe; 
 
	ProgCtrlVol	m_bmpvol; 
	ProgCtrl m_bmpprog; 
	 
	//CEdit m_execon; 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(PLAYBOX) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//CString m_sSongnamep; 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	CBitmapButton PEXIT; 
	CBitmapButton PPAUSE; 
	CBitmapButton PREPLAY; 
	CBitmapButton PBACK; 
	CBitmapButton PVOLNEC; 
	CBitmapButton PVOLADD; 
	CBitmapButton PPICTURE; 
	CBitmapButton PPICTURE1; 
	int State; 
	CString progresstime; 
	CFont* time; 
	// Generated message map functions 
	//{{AFX_MSG(PLAYBOX) 
	afx_msg void OnPexit(); 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnTimer(UINT nIDEvent); 
	afx_msg void OnPreplay(); 
	afx_msg void OnPpause(); 
	afx_msg void OnPvolnec(); 
	afx_msg void OnPvoladd(); 
	afx_msg void OnPback(); 
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_PLAYBOX_H__A1F2E90F_63D0_451F_AF74_BE1BB01D7FB7__INCLUDED_)