www.pudn.com > 13_184353_cubemap.rar > pixel_refraction.cg
void main( float2 texCoord : TEXCOORD0,
float3 T : TEXCOORD1,
float4 incolor : COLOR,
out float4 color : COLOR,
uniform samplerCUBE environmentMap)
{
float4 refractedColor = texCUBE(environmentMap, T);
color = lerp(refractedColor, incolor, 0.3);
}