www.pudn.com > 13_184353_cubemap.rar > pixel_reflection.cg
void main(float2 texCoord : TEXCOORD0,
float3 R : TEXCOORD1,
float4 incolor : COLOR,
out float4 color : COLOR,
uniform samplerCUBE environmentMap)
{
// Fetch reflected environment color
float4 reflectedColor = texCUBE(environmentMap, R);
color = lerp(reflectedColor, incolor, 0.3);
//color = reflectedColor;
}