www.pudn.com > 13_184353_cubemap.rar > pixel_reflection.cg


            void main(float2 texCoord : TEXCOORD0, 
                      float3 R        : TEXCOORD1, 
					  float4 incolor  :	COLOR, 
                       
                  out float4 color : COLOR, 
 
              uniform samplerCUBE environmentMap) 
{ 
   
  
	// Fetch reflected environment color 
  float4 reflectedColor = texCUBE(environmentMap, R); 
  color = lerp(reflectedColor, incolor, 0.3); 
	//color = reflectedColor; 
}