www.pudn.com > FingerPro.rar > DlgIntensity.h


#if !defined(AFX_DLGINTENSITY_H__DCB93314_5952_477B_B01A_FBD2BBEDA693__INCLUDED_) 
#define AFX_DLGINTENSITY_H__DCB93314_5952_477B_B01A_FBD2BBEDA693__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// DlgIntensity.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CDlgIntensity dialog 
 
class CDlgIntensity : public CDialog 
{ 
// Construction 
public: 
	 
	// 当前鼠标拖动状态,0表示未拖动,1表示正在拖动下限,2表示正在拖动上限。 
	int		m_iIsDraging; 
	 
	// 相应鼠标事件的矩形区域 
	CRect	m_MouseRect; 
	 
	// DIB的高度 
	LONG	m_lHeight; 
	 
	// DIB的宽度 
	LONG	m_lWidth; 
	 
	// 指向当前DIB象素的指针 
	char *	m_lpDIBBits; 
	 
	// 各个灰度值的计数 
	LONG	m_lCount[256]; 
	 
	CDlgIntensity(CWnd* pParent = NULL);   // standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CDlgIntensity) 
	enum { IDD = IDD_DLG_Intensity }; 
	 
	// 显示灰度区间的下限 
	int		m_iLowGray; 
	 
	// 显示灰度区间的上限 
	int		m_iUpGray; 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CDlgIntensity) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CDlgIntensity) 
	afx_msg void OnPaint(); 
	afx_msg void OnKillfocusEDITLowGray(); 
	afx_msg void OnKillfocusEDITUpGray(); 
	virtual void OnOK(); 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnMouseMove(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_DLGINTENSITY_H__DCB93314_5952_477B_B01A_FBD2BBEDA693__INCLUDED_)