www.pudn.com > FingerPro.rar > DlgIntensity.h
#if !defined(AFX_DLGINTENSITY_H__DCB93314_5952_477B_B01A_FBD2BBEDA693__INCLUDED_)
#define AFX_DLGINTENSITY_H__DCB93314_5952_477B_B01A_FBD2BBEDA693__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgIntensity.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgIntensity dialog
class CDlgIntensity : public CDialog
{
// Construction
public:
// 当前鼠标拖动状态,0表示未拖动,1表示正在拖动下限,2表示正在拖动上限。
int m_iIsDraging;
// 相应鼠标事件的矩形区域
CRect m_MouseRect;
// DIB的高度
LONG m_lHeight;
// DIB的宽度
LONG m_lWidth;
// 指向当前DIB象素的指针
char * m_lpDIBBits;
// 各个灰度值的计数
LONG m_lCount[256];
CDlgIntensity(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgIntensity)
enum { IDD = IDD_DLG_Intensity };
// 显示灰度区间的下限
int m_iLowGray;
// 显示灰度区间的上限
int m_iUpGray;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgIntensity)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgIntensity)
afx_msg void OnPaint();
afx_msg void OnKillfocusEDITLowGray();
afx_msg void OnKillfocusEDITUpGray();
virtual void OnOK();
virtual BOOL OnInitDialog();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGINTENSITY_H__DCB93314_5952_477B_B01A_FBD2BBEDA693__INCLUDED_)