www.pudn.com > 3DmaxSLoader.rar > Texture.h
// Texture.h: interface for the Texture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TEXTURE_H__53DB42B6_171B_4AF2_8EEF_F91BE3F4FC87__INCLUDED_)
#define AFX_TEXTURE_H__53DB42B6_171B_4AF2_8EEF_F91BE3F4FC87__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class Texture
{
public:
Texture();
virtual ~Texture();
AUX_RGBImageRec *LoadBMP(const char *Filename); // 载入一个Bitmap(位图)图像
GLuint LoadGLTexture( const char *filename ); // 载入Bitmaps并将其转换成纹理
int LoadGLTextures();//载入所需纹理
};
#endif // !defined(AFX_TEXTURE_H__53DB42B6_171B_4AF2_8EEF_F91BE3F4FC87__INCLUDED_)