www.pudn.com > 3DmaxSLoader.rar > Texture.h


// Texture.h: interface for the Texture class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#if !defined(AFX_TEXTURE_H__53DB42B6_171B_4AF2_8EEF_F91BE3F4FC87__INCLUDED_) 
#define AFX_TEXTURE_H__53DB42B6_171B_4AF2_8EEF_F91BE3F4FC87__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
class Texture   
{ 
public: 
	Texture(); 
	virtual ~Texture(); 
 
	AUX_RGBImageRec *LoadBMP(const char *Filename);	// 载入一个Bitmap(位图)图像 
	GLuint LoadGLTexture( const char *filename );	// 载入Bitmaps并将其转换成纹理 
	int LoadGLTextures();//载入所需纹理	 
}; 
 
#endif // !defined(AFX_TEXTURE_H__53DB42B6_171B_4AF2_8EEF_F91BE3F4FC87__INCLUDED_)