www.pudn.com > opengldemo1.zip > DialogGLDlg.cpp


// DialogGLDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "DialogGL.h" 
#include "DialogGLDlg.h" 
 
#include "math.h" 
#include "mmsystem.h" 
#include "resource.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDialogGLDlg dialog 
 
CDialogGLDlg::CDialogGLDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CDialogGLDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CDialogGLDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
 
	m_hGLContext = NULL; 
	m_GLPixelIndex = 0; 
 
	m_xRotate = 0; 
	m_yRotate = 0; 
	m_Rotate = FALSE; 
 
	m_ScaleX = 1.0f; 
	m_ScaleY = 1.0f; 
	m_ScaleZ = 1.0f; 
 
	m_RightButtonDown = FALSE; 
	m_LeftButtonDown = FALSE; 
 
} 
 
void CDialogGLDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CDialogGLDlg) 
		// NOTE: the ClassWizard will add DDX and DDV calls here 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CDialogGLDlg, CDialog) 
	ON_WM_CONTEXTMENU() 
	//{{AFX_MSG_MAP(CDialogGLDlg) 
	ON_WM_SYSCOMMAND() 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_WM_CREATE() 
	ON_WM_DESTROY() 
	ON_WM_SIZE() 
	ON_WM_LBUTTONDOWN() 
	ON_WM_LBUTTONUP() 
	ON_WM_MOUSEMOVE() 
	ON_WM_TIMER() 
	ON_COMMAND(ID_POPUP_ROTATE, OnPopupRotate) 
	ON_COMMAND(ID_POPUP_SIZE_DECREASE, OnPopupSizeDecrease) 
	ON_COMMAND(ID_POPUP_SIZE_INCREASE, OnPopupSizeIncrease) 
	ON_WM_KEYDOWN() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CDialogGLDlg message handlers 
 
BOOL CDialogGLDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Add "About..." menu item to system menu. 
 
	// IDM_ABOUTBOX must be in the system command range. 
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); 
	ASSERT(IDM_ABOUTBOX < 0xF000); 
 
	CMenu* pSysMenu = GetSystemMenu(FALSE); 
	if (pSysMenu != NULL) 
	{ 
		CString strAboutMenu; 
		strAboutMenu.LoadString(IDS_ABOUTBOX); 
		if (!strAboutMenu.IsEmpty()) 
		{ 
			pSysMenu->AppendMenu(MF_SEPARATOR); 
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); 
		} 
	} 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
void CDialogGLDlg::OnSysCommand(UINT nID, LPARAM lParam) 
{ 
	if ((nID & 0xFFF0) == IDM_ABOUTBOX) 
	{ 
		CAboutDlg dlgAbout; 
		dlgAbout.DoModal(); 
	} 
	else 
	{ 
		CDialog::OnSysCommand(nID, lParam); 
	} 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CDialogGLDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CPaintDC dc(this); // device context for painting 
		RenderScene(); 
		SwapBuffers(dc.m_ps.hdc); 
		CDialog::OnPaint(); 
 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CDialogGLDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
 
BOOL CDialogGLDlg::SetWindowPixelFormat(HDC hDC) 
{ 
PIXELFORMATDESCRIPTOR pixelDesc; 
 
pixelDesc.nSize = sizeof(PIXELFORMATDESCRIPTOR); 
pixelDesc.nVersion = 1; 
 
pixelDesc.dwFlags = PFD_DRAW_TO_WINDOW |  
					PFD_SUPPORT_OPENGL | 
					PFD_DOUBLEBUFFER | 
					PFD_STEREO_DONTCARE; 
 
pixelDesc.iPixelType = PFD_TYPE_RGBA; 
pixelDesc.cColorBits = 32; 
pixelDesc.cRedBits = 8; 
pixelDesc.cRedShift = 16; 
pixelDesc.cGreenBits = 8; 
pixelDesc.cGreenShift = 8; 
pixelDesc.cBlueBits = 8; 
pixelDesc.cBlueShift = 0; 
pixelDesc.cAlphaBits = 0; 
pixelDesc.cAlphaShift = 0; 
pixelDesc.cAccumBits = 64; 
pixelDesc.cAccumRedBits = 16; 
pixelDesc.cAccumGreenBits = 16; 
pixelDesc.cAccumBlueBits = 16; 
pixelDesc.cAccumAlphaBits = 0; 
pixelDesc.cDepthBits = 32; 
pixelDesc.cStencilBits = 8; 
pixelDesc.cAuxBuffers = 0; 
pixelDesc.iLayerType = PFD_MAIN_PLANE; 
pixelDesc.bReserved = 0; 
pixelDesc.dwLayerMask = 0; 
pixelDesc.dwVisibleMask = 0; 
pixelDesc.dwDamageMask = 0; 
 
m_GLPixelIndex = ChoosePixelFormat(hDC,&pixelDesc); 
if(m_GLPixelIndex==0) // Choose default 
{ 
	m_GLPixelIndex = 1; 
	if(!DescribePixelFormat(hDC,m_GLPixelIndex,sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)) 
		return FALSE; 
} 
 
if(!SetPixelFormat(hDC,m_GLPixelIndex,&pixelDesc)) 
	return FALSE; 
 
return TRUE; 
} 
 
 
BOOL CDialogGLDlg::CreateViewGLContext(HDC hDC) 
{ 
	m_hGLContext = wglCreateContext(hDC); 
 
	if(m_hGLContext==NULL) 
		return FALSE; 
 
	if(wglMakeCurrent(hDC,m_hGLContext)==FALSE) 
		return FALSE; 
	return TRUE; 
} 
 
 
 
int CDialogGLDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)  
{ 
	if (CDialog::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	 
	HWND hWnd = GetSafeHwnd(); 
	HDC hDC = ::GetDC(hWnd); 
 
	if(SetWindowPixelFormat(hDC)==FALSE) 
		return 0; 
	 
	if(CreateViewGLContext(hDC)==FALSE) 
		return 0; 
 
	// BackColor 
	COLORREF color = ::GetSysColor(COLOR_3DFACE); 
	glClearColor((float)GetRValue(color)/255.0f,(float)GetGValue(color)/255.0f,(float)GetBValue(color)/255.0f,1.0); 
 
	glPolygonMode(GL_FRONT,GL_FILL); 
	glPolygonMode(GL_BACK,GL_FILL); 
 
  glShadeModel(GL_SMOOTH); 
 
	BuildList(); 
 
	SetTimer(0,10,NULL); 
	return 0; 
} 
	 
 
void CDialogGLDlg::OnDestroy()  
{ 
 
	CDialog::OnDestroy(); 
 
	if(wglGetCurrentContext() != NULL) 
		wglMakeCurrent(NULL,NULL); 
 
	if(m_hGLContext != NULL) 
	{ 
		wglDeleteContext(m_hGLContext); 
		m_hGLContext = NULL; 
	} 
	 
} 
 
void CDialogGLDlg::OnSize(UINT nType, int cx, int cy)  
{ 
	CDialog::OnSize(nType, cx, cy); 
	 
	GLsizei width,height; 
	GLdouble aspect; 
 
	width = cx; 
	height = cy; 
 
	if(cy==0) 
		aspect = (GLdouble)width; 
	else 
		aspect = (GLdouble)width/(GLdouble)height; 
 
	glViewport(0,0,width,height); 
	glMatrixMode(GL_PROJECTION); 
	glLoadIdentity(); 
	gluPerspective(45,aspect,1,10.0); 
	glMatrixMode(GL_MODELVIEW); 
	glLoadIdentity(); 
	 
	glDrawBuffer(GL_BACK); 
 
	// Lights, material properties 
  GLfloat	ambientProperties[]  = {0.7f, 0.7f, 0.7f, 1.0f}; 
	GLfloat	diffuseProperties[]  = {0.8f, 0.8f, 0.8f, 1.0f}; 
  GLfloat	specularProperties[] = {1.0f, 1.0f, 1.0f, 1.0f}; 
	 
  glLightfv( GL_LIGHT0, GL_AMBIENT, ambientProperties); 
  glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuseProperties); 
  glLightfv( GL_LIGHT0, GL_SPECULAR, specularProperties); 
  glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, 1.0); 
	glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); 
 
	// Default : lighting 
	glEnable(GL_LIGHT0); 
	glEnable(GL_LIGHTING); 
 
	glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuseProperties); 
  
	glEnable(GL_DEPTH_TEST); 
	 
} 
 
void CDialogGLDlg::RenderScene() 
{ 
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 
 
	glPushMatrix(); 
 
	// Position / translation (mouse rotation) 
	glTranslated(0.0,0.0,-8.0); 
	glRotated(m_xRotate, 1.0, 0.0, 0.0); 
	glRotated(m_yRotate, 0.0, 1.0, 0.0); 
	glScalef(m_ScaleX,m_ScaleY,m_ScaleZ); 
 
  // Only one list, the box 
	::glCallList(1); 
 
	glPopMatrix(); 
} 
 
 
	 
 
 
 
 
void CDialogGLDlg::OnLButtonDown(UINT nFlags, CPoint point)  
{ 
	m_LeftButtonDown = TRUE; 
	m_LeftDownPos = point; 
	KillTimer(0); 
	CDialog::OnLButtonDown(nFlags, point); 
} 
 
void CDialogGLDlg::OnLButtonUp(UINT nFlags, CPoint point)  
{ 
	m_LeftButtonDown = FALSE; 
	 
	CDialog::OnLButtonUp(nFlags, point); 
} 
 
void CDialogGLDlg::OnMouseMove(UINT nFlags, CPoint point)  
{ 
	if(m_LeftButtonDown) 
	{ 
		CSize rotate = m_LeftDownPos - point; 
		m_LeftDownPos = point; 
		m_yRotate -= rotate.cx; 
		m_xRotate -= rotate.cy; 
		InvalidateRect(NULL,FALSE); 
	} 
	 
	CDialog::OnMouseMove(nFlags, point); 
} 
 
void CDialogGLDlg::OnContextMenu(CWnd*, CPoint point) 
{ 

	// CG: This block was added by the Pop-up Menu component
	{
		if (point.x == -1 && point.y == -1){
			//keystroke invocation
			CRect rect;
			GetClientRect(rect);
			ClientToScreen(rect);

			point = rect.TopLeft();
			point.Offset(5, 5);
		}

		CMenu menu;
		VERIFY(menu.LoadMenu(CG_IDR_POPUP_DIALOG_GLDLG));

		CMenu* pPopup = menu.GetSubMenu(0);
		ASSERT(pPopup != NULL);
		CWnd* pWndPopupOwner = this;

		while (pWndPopupOwner->GetStyle() & WS_CHILD)
			pWndPopupOwner = pWndPopupOwner->GetParent();

		pPopup->TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON, point.x, point.y,
			pWndPopupOwner);
	} 
} 
 
 
void CDialogGLDlg::Rotate() 
{ 
	m_yRotate -= 2; 
	InvalidateRect(NULL,FALSE); 
} 
 
void CDialogGLDlg::OnTimer(UINT nIDEvent)  
{ 
	m_yRotate -= 3; 
	m_xRotate -= 2; 
	InvalidateRect(NULL,FALSE); 
	CDialog::OnTimer(nIDEvent); 
} 
 
void CDialogGLDlg::OnPopupRotate()  
{ 
	SetTimer(0,10,NULL); 
} 
 
void CDialogGLDlg::OnPopupSizeDecrease()  
{ 
	m_ScaleX /= 1.1f; 
	m_ScaleY /= 1.1f; 
	m_ScaleZ /= 1.1f; 
	InvalidateRect(NULL,FALSE); 
} 
 
void CDialogGLDlg::OnPopupSizeIncrease()  
{ 
	m_ScaleX *= 1.1f; 
	m_ScaleY *= 1.1f; 
	m_ScaleZ *= 1.1f; 
	InvalidateRect(NULL,FALSE); 
} 
 
 
 
void CDialogGLDlg::BuildList() 
{ 
	::glNewList(1,GL_COMPILE_AND_EXECUTE); 
 
 
	glColor3f(1.0f,1.0f,1.0f); 
 
	float x = 1.5f; 
 
	glBegin(GL_POLYGON); 
		glNormal3d(0.0,0.0,-1.0); 
		glVertex3d( x,  x, x); 
		glVertex3d( x, -x, x); 
		glVertex3d(-x, -x, x); 
		glVertex3d(-x,  x, x); 
	glEnd(); 
 
	glBegin(GL_POLYGON); 
		glNormal3d(0.0,0.0,1.0); 
		glVertex3d(-x,  x, -x); 
		glVertex3d(-x, -x, -x); 
		glVertex3d( x, -x, -x); 
		glVertex3d( x,  x, -x); 
	glEnd(); 
 
	glBegin(GL_POLYGON); 
		glNormal3d(-1.0,0.0,0.0); 
		glVertex3d( x,  x,  x); 
		glVertex3d( x,  x, -x); 
		glVertex3d( x, -x, -x); 
		glVertex3d( x, -x,  x); 
	glEnd(); 
 
	glBegin(GL_POLYGON); 
		glNormal3d(-1.0,0.0,0.0); 
		glVertex3d(-x,  x,  x); 
		glVertex3d(-x,  x, -x); 
		glVertex3d(-x, -x, -x); 
		glVertex3d(-x, -x,  x); 
	glEnd(); 
 
	glBegin(GL_POLYGON); 
		glNormal3d(0.0,1.0,0.0); 
		glVertex3d(-x, -x,  x); 
		glVertex3d( x, -x,  x); 
		glVertex3d( x, -x, -x); 
		glVertex3d(-x, -x, -x); 
	glEnd(); 
 
 
	glBegin(GL_POLYGON); 
		glNormal3d(0.0,1.0,0.0); 
		glVertex3d(-x,  x,  x); 
		glVertex3d( x,  x,  x); 
		glVertex3d( x,  x, -x); 
		glVertex3d(-x,  x, -x); 
	glEnd(); 
 
 
	::glEndList(); 
} 
 
void CDialogGLDlg::OnKeyDown(UINT nChar,  
														 UINT nRepCnt,  
														 UINT nFlags)  
{ 
	switch(nChar) 
		{ 
		case VK_ADD: 
			m_ScaleX *= 1.1f; 
			m_ScaleY *= 1.1f; 
			m_ScaleZ *= 1.1f; 
			InvalidateRect(NULL,FALSE); 
			break; 
		case VK_SUBTRACT: 
			m_ScaleX /= 1.1f; 
			m_ScaleY /= 1.1f; 
			m_ScaleZ /= 1.1f; 
			InvalidateRect(NULL,FALSE); 
			break; 
		default : 
			{} 
 
		} 
	CDialog::OnKeyDown(nChar, nRepCnt, nFlags); 
}