www.pudn.com > execellentPlayer.rar > MyPlayer.h


// MyPlayer.h : main header file for the MYPLAYER application 
// 
 
#if !defined(AFX_MYPLAYER_H__FC36D71C_69F2_49FD_85F9_09B776D01580__INCLUDED_) 
#define AFX_MYPLAYER_H__FC36D71C_69F2_49FD_85F9_09B776D01580__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"		// main symbols 
#include "SkinButton.h" 
#include "TimeStatic.h" 
#include "TransparentStatic.h" 
#include "SlideButton.h" 
#include "VolumeButton.h" 
#include "PlayListDlg.h" 
#include "LyricDlg.h" 
#include "MenuDlg.h" 
#include  
#pragma comment(lib,"vfw32.lib") 
///////////////////////////////////////////////////////////////////////////// 
// CMyPlayerApp: 
// See MyPlayer.cpp for the implementation of this class 
// 
#define  WM_PLAY      WM_USER+1 
#define  MODE_SINGLE  0 
#define  MODE_SEQ     1 
#define  MODE_RAND    2 
#define IDI_ICON WM_USER+4 
#define MYWM_NOTIFYICON WM_USER+5 
 
 
typedef struct _filelist 
{ 
	CString strMenu; 
	CString strFileName; 
}FILELIST,*PFILELIST; 
class CMyPlayerApp : public CWinApp 
{ 
public: 
	HANDLE m_hMutex; 
	void SequenceOrder(); 
	void RandOrder(); 
	CMyPlayerApp(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMyPlayerApp) 
	public: 
	virtual BOOL InitInstance(); 
	virtual int ExitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
 
	//{{AFX_MSG(CMyPlayerApp) 
		// NOTE - the ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
extern CStringArray m_strPlayListArray; 
extern CMyPlayerApp theApp; 
extern int m_nPlayOrder[2000]; 
extern int m_nNowPlaying; 
extern UINT m_nPlayMode; 
extern HWND hAudio; 
extern FILELIST fileList[10]; 
extern int nCurrentList; 
extern CString strCurrentDir; 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MYPLAYER_H__FC36D71C_69F2_49FD_85F9_09B776D01580__INCLUDED_)