www.pudn.com > execellentPlayer.rar > MyPlayer.cpp


// MyPlayer.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "MyPlayer.h" 
#include "MyPlayerDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyPlayerApp 
 
BEGIN_MESSAGE_MAP(CMyPlayerApp, CWinApp) 
	//{{AFX_MSG_MAP(CMyPlayerApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMyPlayerApp construction 
 
CMyPlayerApp::CMyPlayerApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CMyPlayerApp object 
 
CMyPlayerApp theApp; 
CStringArray m_strPlayListArray; 
int m_nPlayOrder[2000]; 
int m_nNowPlaying; 
UINT m_nPlayMode; 
HWND hAudio; 
FILELIST fileList[10]; 
int nCurrentList; 
CString strCurrentDir; 
///////////////////////////////////////////////////////////////////////////// 
// CMyPlayerApp initialization 
 
BOOL CMyPlayerApp::InitInstance() 
{ 
	AfxEnableControlContainer(); 
 
	m_hMutex=CreateMutex(NULL,FALSE,"ÐÇ¿ÕÐýÂÉ"); 
 
	if (GetLastError()==ERROR_ALREADY_EXISTS )	 
	{ 
		HWND hwnd=FindWindow(NULL,"ÐÇ¿ÕÐýÂÉ"); 
		 
		if(hwnd!=NULL);{ 
			if(IsWindowVisible(hwnd)) 
				return FALSE; 
		    SendMessage(hwnd,MYWM_NOTIFYICON,NULL,(LPARAM)WM_LBUTTONDOWN); 
		} 
       return FALSE ; 
	} 
 
 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
    hAudio=NULL;	 
	TCHAR szCurDir[MAX_PATH]; 
	GetCurrentDirectory(MAX_PATH,szCurDir); 
	strCurrentDir=szCurDir; 
	m_nPlayMode=MODE_RAND; 
 
	CMyPlayerDlg dlg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.DoModal(); 
	if (nResponse == IDOK) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with OK 
	} 
	else if (nResponse == IDCANCEL) 
	{ 
		// TODO: Place code here to handle when the dialog is 
		//  dismissed with Cancel 
	} 
 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
} 
 
void CMyPlayerApp::RandOrder() 
{ 
	int nNum; 
	BOOL fInsert; 
	BOOL fFound; 
	for(int i=0;i