www.pudn.com > EndpointDetection_Pitch.zip > xShadeButton.h
#if !defined(AFX_MYFXB_H) #define AFX_MYFXB_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define UWM_PerfectButtonMove (WM_APP + 32) #define UWM_PerfectButtonLeave (WM_APP + 33) #define UWM_RelativeButtonMove (WM_APP + 34) #define UWM_RelativeButtonLeave (WM_APP + 35) // CxShadeButton.h : header file /** 12/05/2001 v1.00 * - ing.davide.pizzolato@libero.it ** 23/05/2001 v1.10 * - added text shift on button down * - fixed many CxDib bugs * - fixed SHS_HARDBUMP bug * - added icon support * - added text alignment * - added flat style ** 16/06/2001 v1.20 * - fixed keyboard shortcut bug * - check box & radio button add on by Rainer@Mangold.com * - 2nd icon & 2nd tooltip add on by Rainer@Mangold.com ** 03/08/2001 v1.30 * - fixed SetIcon bug * - added Font support ** 23/09/2001 v1.40 * - fixed memory leakage bug in DrawItem() (by David Scambler) * - fixed second tooltip initialization bug (by Jesper Kinnås) * - added multiline tooltip support (thanks to Derek Lakin) ** 28/10/2001 v1.41 * - fixed memory leakage bug in SetIcon() and in the destructor. * - added 3rd icon for highlighted state. */ ///////////////////////////////////////////////////////////////////////////// // CxDib class (under development) ///////////////////////////////////////////////////////////////////////////// #define HDIB HANDLE #define IS_WIN30_DIB(lpbi) ((*(LPDWORD)(lpbi))==sizeof(BITMAPINFOHEADER)) #define WIDTHBYTES(bits) (((bits) + 31) / 32 * 4) #define BFT_ICON 0x4349 // 'IC' #define BFT_BITMAP 0x4d42 // 'BM' #define BFT_CURSOR 0x5450 // 'PT' class CxDib { public: CxDib(); ~CxDib(); HDIB Create(DWORD dwWidth, DWORD dwHeight, WORD wBitCount); void Clear(BYTE bval=0); void Clone(CxDib *src); BOOL IsValid(); long GetSize(); BYTE* GetBits(); DWORD GetHeight() {return m_bi.biHeight;}; DWORD GetWidth() {return m_bi.biWidth;}; DWORD GetLineWidth() {return m_LineWidth;}; WORD GetNumColors() {return m_nColors;}; WORD GetBitCount() {return m_bi.biBitCount;}; WORD GetPaletteSize(); BYTE GetPixelIndex(long x,long y); RGBQUAD GetPaletteIndex(BYTE idx); RGBQUAD GetPixelColor(long x,long y); BYTE GetNearestIndex(RGBQUAD c); long Draw(HDC pDC, long xoffset, long yoffset); long Stretch(HDC pDC, long xoffset, long yoffset, long xsize, long ysize); void BlendPalette(COLORREF cr,long perc); void SetPaletteIndex(BYTE idx, BYTE r, BYTE g, BYTE b); void SetPaletteIndex(BYTE idx, RGBQUAD c); void SetPaletteIndex(BYTE idx, COLORREF cr); void SetPixelColor(long x,long y,RGBQUAD c); void SetPixelIndex(long x,long y,BYTE i); void SetPixelColor(long x,long y,COLORREF cr); void SetGrayPalette(); long WriteBMP(LPSTR bmpFileName); RGBQUAD HSLtoRGB(COLORREF cHSLColor); RGBQUAD RGB2RGBQUAD(COLORREF cr); COLORREF RGBQUAD2RGB (RGBQUAD c); RGBQUAD RGBtoHSL(RGBQUAD lRGBColor); RGBQUAD HSLtoRGB(RGBQUAD lHSLColor); protected: HDIB hDib; BITMAPINFOHEADER m_bi; DWORD m_LineWidth; WORD m_nColors; bool IsWin30Dib(); WORD HueToRGB(WORD n1,WORD n2,WORD hue); }; ///////////////////////////////////////////////////////////////////////////// // CxShadeButton window #define SHS_NOISE 0 #define SHS_DIAGSHADE 1 #define SHS_HSHADE 2 #define SHS_VSHADE 3 #define SHS_HBUMP 4 #define SHS_VBUMP 5 #define SHS_SOFTBUMP 6 #define SHS_HARDBUMP 7 #define SHS_METAL 8 #define WM_CXSHADE_RADIO WM_USER+0x100 class CxShadeButton : public CButton { // Construction public: CxShadeButton(); // Attributes private: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CxShadeButton) public: virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); protected: virtual void PreSubclassWindow(); //}}AFX_VIRTUAL // Implementation public: LOGFONT* GetFont(); bool SetFont(LOGFONT* pNewStyle); bool SetFont(CString sFontName, long lSize=0, long lWeight=400, BYTE bItalic=0, BYTE bUnderline=0); void SetButtonStyle( UINT nStyle, BOOL bRedraw = TRUE ); void SetFlat(bool bFlag); void SetTextAlign(UINT nTextAlign); void SetIcon(UINT nIcon, UINT nIconAlign=BS_CENTER, UINT nIconDown=0, UINT nIconHighLight=0); void SetShade(UINT shadeID=0,BYTE granularity=8,BYTE highlight=10,BYTE coloring=0,COLORREF color=0); void SetToolTipText(CString s, CString sDown=""); COLORREF SetTextColor(COLORREF new_color); virtual void OnButtonLeave(); virtual void OnButtonEnter(); virtual ~CxShadeButton(); // virtual ~CHoverButton(); // Generated message map functions protected: CFont m_Font; //font object LOGFONT* m_pLF; //font structure CString m_ToolTipUp,m_ToolTipDw; bool m_Checked; //radio & check buttons bool m_IsPushLike; //radio & check buttons DWORD m_Style; CxDib m_dNormal,m_dDown,m_dDisabled,m_dOver,m_dh,m_dv; bool m_tracking; bool m_button_down; void RelayEvent(UINT message, WPARAM wParam, LPARAM lParam); CToolTipCtrl m_tooltip; short m_FocusRectMargin; //dotted margin offset COLORREF m_TextColor; //button text color BOOL m_Border; //0=flat; 1=3D; HICON m_Icon,m_IconDown,m_IconHighLight; CRect m_IconBox; UINT m_TextAlign; UINT m_IconAlign; bool m_flat; // afx_msg BOOL OnClicked(); //{{AFX_MSG(CxShadeButton) afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseDown(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnKillFocus(CWnd* pNewWnd); afx_msg BOOL OnClicked(); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); //}}AFX_MSG afx_msg LRESULT OnMouseLeave(WPARAM, LPARAM); afx_msg LRESULT OnRadioInfo(WPARAM, LPARAM); afx_msg LRESULT OnBMSetCheck(WPARAM, LPARAM); afx_msg LRESULT OnBMGetCheck(WPARAM, LPARAM); DECLARE_MESSAGE_MAP() //afx_msg BOOL OnClicked(); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MYFXB_H)