www.pudn.com > EndpointDetection_Pitch.zip > Pitch.h


// Pitch.h : main header file for the PITCH application 
// 
#define GreenColour RGB(87,198,95)                                            
#define BlackColour RGB(0,0,0)                                            
#define GreyColour RGB(190,190,190)                                            
#define Grey2Colour RGB(190,180,200)                                            
#define PurpleColour RGB(210,88,232)                                            
#define Purple2Colour RGB(190,100,200)                                            
#define BlueColour RGB(88,105,232)                                            
#define OrangeColour RGB(255,157,25)                                            
#define RedColour RGB(225,32,45)                                            
#define OffWhite RGB(243,243,243)                                            
#define PerfectDialog 1 
#define RelativeDialog 2 
#define ChordsDialog 3 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
#include  
#include "resource.h"		// main symbols 
 
///////////////////////////////////////////////////////////////////////////// 
// CPitchApp: 
// See Pitch.cpp for the implementation of this class 
// 
 
class CPitchApp : public CWinApp 
{ 
public: 
	CPitchApp(); 
// Construction 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CPitchApp) 
	public: 
	virtual BOOL InitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
	//{{AFX_MSG(CPitchApp) 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
/////////////////////////////////////////////////////////////////////////////