www.pudn.com > EndpointDetection_Pitch.zip > Pitch.h
// Pitch.h : main header file for the PITCH application // #define GreenColour RGB(87,198,95) #define BlackColour RGB(0,0,0) #define GreyColour RGB(190,190,190) #define Grey2Colour RGB(190,180,200) #define PurpleColour RGB(210,88,232) #define Purple2Colour RGB(190,100,200) #define BlueColour RGB(88,105,232) #define OrangeColour RGB(255,157,25) #define RedColour RGB(225,32,45) #define OffWhite RGB(243,243,243) #define PerfectDialog 1 #define RelativeDialog 2 #define ChordsDialog 3 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include#include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CPitchApp: // See Pitch.cpp for the implementation of this class // class CPitchApp : public CWinApp { public: CPitchApp(); // Construction // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPitchApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CPitchApp) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; /////////////////////////////////////////////////////////////////////////////