www.pudn.com > EndpointDetection_Pitch.zip > Chords.cpp
// Chords.cpp : implementation file
//
#include "stdafx.h"
#include "Pitch.h"
#include "PitchDlg.h"
#include "Prompt.h"
#include "Chords.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern int ChordX, ChordY, ChordWidth, ChordHeight;
extern HWND myHWND;
extern int currentDialog;
int ChordTimerKey;
int ChordWaitLength = 250;
int ChordTimerWaitSwitch = 0;
MSG ChordMessage;
/////////////////////////////////////////////////////////////////////////////
// CChords dialog
CChords::CChords(CWnd* pParent /*=NULL*/)
: CDialog(CChords::IDD, pParent)
{
//{{AFX_DATA_INIT(CChords)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CChords::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChords)
DDX_Control(pDX, IDC_ChordsTitle, m_ChordsTitle);
DDX_Control(pDX, IDC_ChordsPlayNote, m_ChordsPlayNote);
DDX_Control(pDX, IDC_ChordsScore, m_ChordsScore);
DDX_Control(pDX, IDC_GetOutOfChords, m_GetOutOfChords);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChords, CDialog)
//{{AFX_MSG_MAP(CChords)
ON_WM_DESTROY()
ON_WM_TIMER()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_BN_CLICKED(IDC_ChordsPlayNote, OnChordsPlayNote)
ON_BN_CLICKED(IDC_ChordsScore, OnChordsScore)
ON_BN_CLICKED(IDC_GetOutOfChords, OnGetOutOfChords)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_BN_CLICKED(IDC_ChordsTitle, OnChordsTitle)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChords message handlers
BEGIN_EVENTSINK_MAP(CChords, CDialog)
//{{AFX_EVENTSINK_MAP(CChords)
//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()
BOOL CChords::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the Chord window to where it finished last time
MoveWindow(ChordX, ChordY, ChordWidth, ChordHeight, TRUE);
//m_MainLabel.
m_ChordsPlayNote.SetShade(SHS_METAL,8,30);
m_ChordsPlayNote.SetTextColor(PurpleColour);
m_ChordsPlayNote.SetFont("Signature",24,20);
m_ChordsScore.SetShade(SHS_METAL,8,30);
m_ChordsScore.SetTextColor(PurpleColour);
m_ChordsScore.SetFont("Signature",24,20);
m_GetOutOfChords.SetShade(SHS_SOFTBUMP,6,30);
m_GetOutOfChords.SetTextColor(RedColour);
m_GetOutOfChords.SetFont("Signature",24,20);
m_ChordsTitle.SetShade(SHS_METAL,8,30);
m_ChordsTitle.SetTextColor(PurpleColour);
m_ChordsTitle.SetFont("Signature",72,20);
m_ChordsTitle.SetWindowText("Chords");
UpdateData(FALSE);
currentDialog = ChordsDialog;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CChords::OnDestroy()
{
CDialog::OnDestroy();
// Grab the screen location at end for the registry
CRect rect;
GetWindowRect(&rect);
CPoint TL;
TL = rect.TopLeft();
ChordX = TL.x; ChordY = TL.y;
rect.NormalizeRect();
ChordWidth = rect.Width(); ChordHeight = rect.Height();
}
void CChords::OnTimer(UINT nIDEvent)
{
ChordTimerWaitSwitch = 1;
CDialog::OnTimer(nIDEvent);
}
void CChords::OnRButtonDown(UINT nFlags, CPoint point)
{
// Display the pop up menu section on right mouse button down
// Have to find out where our dialog is presently sitting
CRect rect;
CPoint TL;
int x; int y;
GetWindowRect(&rect);
TL = rect.TopLeft();
ChordX = TL.x; ChordY = TL.y;
x = point.x + ChordX + 20; y = point.y + ChordY + 17;
CPitchDlg PopupTime;
PopupTime.ProcessPopupMenu(x,y);
CDialog::OnRButtonDown(nFlags, point);
}
void CChords::OnRButtonUp(UINT nFlags, CPoint point)
{
// here
CDialog::OnRButtonUp(nFlags, point);
}
void CChords::DoChordWait(int WaitTimeInMilliseconds)
{
ChordTimerWaitSwitch = 0;
ChordTimerKey = SetTimer(1, WaitTimeInMilliseconds, NULL);
ASSERT(ChordTimerKey !=0);
// Wait until the timer changes ChordTimerWaitSwitch to non zero.
// The PeekMessage will allow the message through
while (ChordTimerWaitSwitch == 0)
{if(::PeekMessage(&ChordMessage, NULL, 0, 0, PM_REMOVE))
{
::TranslateMessage(&ChordMessage);
::DispatchMessage(&ChordMessage);
}
};
KillTimer(ChordTimerKey);
}
void CChords::OnGetOutOfChords()
{
CDialog::OnOK();
}
void CChords::OnChordsPlayNote()
{
// TODO: Add your control notification handler code here
}
void CChords::OnChordsScore()
{
// TODO: Add your control notification handler code here
}
void CChords::OnSysCommand(UINT nID, LPARAM lParam)
{
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChords::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
// dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
//HCURSOR CChords::OnQueryDragIcon()
//{
// return (HCURSOR) m_hIcon;
//}
void CChords::OnChordsTitle()
{
// TODO: Add your control notification handler code here
}