www.pudn.com > daPlane.rar > Explode.h, change:2012-11-02,size:400b


 
#ifndef __EXPLODE_SCENE_H__ 
#define __EXPLODE_SCENE_H__ 
 
#include "cocos2d.h" 
#include "SimpleAudioEngine.h" 
using namespace cocos2d; 
class Explode : public CCNode 
{ 
public: 
	Explode(void); 
	~Explode(void); 
 
	static Explode* explode(); 
	bool init(); 
 
	void addExplode(float x,float y); 
	void explosionEndDid(); 
 
private: 
	CCSprite* sExplode; 
public:	 
	bool isDie; 
}; 
 
#endif