www.pudn.com > 3dterrain.zip > setup.cpp


// setup.cpp: implementation of the Csetup class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#include "setup.h" 
 
////////////////////////////////////////////////////////////////////// 
// Construction/Destruction 
////////////////////////////////////////////////////////////////////// 
 
Font *Csetup::font; 
 
Csetup::Csetup() 
{ 
 
} 
 
Csetup::~Csetup() 
{ 
 
} 
 
void Csetup::Render() 
{ 
//	int i; 
	font->Begin(); 
 
/*	glDisable(GL_TEXTURE_2D); 
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); 
	glColor4f(0,0,0.5f,0.6f); 
	glLoadIdentity(); 
	glBegin(GL_QUADS); 
		glVertex2i(0,100); 
		glVertex2i(800,100); 
		glVertex2i(800,555); 
		glVertex2i(0,555); 
	glEnd(); 
	glColor4f(1,1,1,1); 
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_COLOR); 
	glEnable(GL_TEXTURE_2D); 
*/ 
	//blue window 
/*	glDisable(GL_TEXTURE_2D); 
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); 
	glBegin(GL_QUADS);                               //blue window 
	glColor4f(1,1,0.5,1.0f); 
	glVertex2f( WX +4, WY +4); 
	glVertex2f(WX +ZNAKOV*12 -4,WY+4); 
	glVertex2f(WX +ZNAKOV*12 -4,WY +RIADKOV*16 -4); 
	glVertex2f(WX +4, WY +RIADKOV*16 -4); 
	glEnd(); 
	glEnable(GL_TEXTURE_2D); 
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_COLOR); 
	//border 
	glColor4f(1,1,1,1); 
*//*	for(i=1;iEnd(); 
}