www.pudn.com > 3dterrain.zip > load_texture.h


#ifndef _LOAD_TEXTURE_H 
#define _LOAD_TEXTURE_H 
 
#include "init.h" 
#include "jpeglib.h" 
 
/* GL_SGIS_texture_edge_clamp */ 
#define GL_CLAMP_TO_EDGE_SGIS             0x812F 
 
int LoadTexture(char *texture_name,GLuint *texture, int repeat = 0);		// nacitava podla pripony 
 
int LoadGLTexture_JPG(char *texture_name,GLuint *texture, int repeat = 0);		// *.jpg 
int LoadGLTexture_BMP(char *texture_name,GLuint *texture, int repeat = 0);		// *.bmp 
 
#endif