www.pudn.com > 3dterrain.zip > Frustum.h
#ifndef _FRUSTUM_H #define _FRUSTUM_H #include "init.h" #include// This will allow us to create an object to keep track of our frustum class CFrustum { public: // Call this every time the camera moves to update the frustum void CalculateFrustum(); // This takes a 3D point and returns TRUE if it's inside of the frustum bool PointInFrustum(float x, float y, float z); // This takes a 3D point and a radius and returns TRUE if the sphere is inside of the frustum bool SphereInFrustum(float x, float y, float z, float radius); // This takes the center and half the length of the cube. bool CubeInFrustum( float x, float y, float z, float size ); int CubeInFrustum2( float x, float y, float z, float size ); //private: // This holds the A B C and D values for each side of our frustum. float m_Frustum[6][4]; }; #endif ///////////////////////////////////////////////////////////////////////////////// // // * QUICK NOTES * // // This file holds the frustum class prototypes. // // // Ben Humphrey (DigiBen) // Game Programmer // DigiBen@GameTutorials.com // Co-Web Host of www.GameTutorials.com // //