www.pudn.com > GPUVision_5-13-05-2.zip > ConvolutionFilter3x3.cpp
#include "ConvolutionFilter.h"
using namespace std;
ConvolutionFilter::ConvolutionFilter(float* convolutionData, int numChannels, CGcontext context) : GenericFilter(context){
_convolutionData = convolutionData;
int totSize = _width*_height;
int hWidth = _width/2;
int hHeight = _height/2;
char* convProgram = new char[1000];
sprintf(convProgram,
"void main(float2 iCoords : TEX0,\n"
" uniform samplerRECT texture,\n"
" const uniform float kernel[%d],\n"
" out float%d oColor : COLOR) { \n"
" oColor = 0;\n"
" for(int i = 0; i < %d; i++) {\n"
" for(int j = 0; j < %d; j++) {\n"
" oColor += kernel[%d*i+j]*f%dtexRECT(texture, iCoords+float2(i-%d,j-%d)); \n}\n}\n}\n",
totSize,
numChannels,
width,
height,
height,
numChannels,
hWidth,
hHeight);
// cout << "convProgram"<IsReset();
bool unBind = false;
if(!image1->IsBound()) {
image1->Begin();
unBind = true;
}
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
cgGLBindProgram(_program);
cgGLSetTextureParameter(_textureParam, image1->IsReset()?image1->GetTextureID():image1->GetRenderedTextureID());
cgGLEnableTextureParameter(_textureParam);
cgGLSetParameterArray1f(_kernelParam, 0,_width*_height,_convolutionData);
cgGLEnableProfile(_fragmentProfile);
_DrawFull(image1->GetWidth(), image1->GetHeight());
cgGLDisableTextureParameter(_textureParam);
cgGLDisableProfile(_fragmentProfile);
image1->Flip();
if(unBind) {
image1->End();
}
}
void ConvolutionFilter::applyFilter(GPUVision *image1, GPUVision *image2){
cout << "ConvolutionFilter applyFilter 2" << endl;
this->GenericFilter::applyFilter(image1,image2);
}