www.pudn.com > tomohide_fur.03.13.02.zip > FurTexture.h
//-----------------------------------------------------------------------------
// File: FurTexture.h
//
// Copyright (C) 2001-2002 Tomohide Kano. All rights reserved.
//-----------------------------------------------------------------------------
#pragma once
class FurTexture
{
public:
FurTexture();
~FurTexture();
bool Init(GLuint seed, GLuint size, GLuint num);
void Bind(float layer) const;
void SetMaxAnisotropy(int aniso);
private:
GLuint m_Size;
GLuint m_NumLayers;
GLuint *m_Textures;
};
extern void BuildFurLightingTexture();