www.pudn.com > tomohide_fur.03.13.02.zip > FurTexture.h


//----------------------------------------------------------------------------- 
// File: FurTexture.h 
// 
// Copyright (C) 2001-2002 Tomohide Kano. All rights reserved. 
//----------------------------------------------------------------------------- 
 
#pragma once 
 
class FurTexture 
{ 
public: 
	FurTexture(); 
	~FurTexture(); 
	bool Init(GLuint seed, GLuint size, GLuint num); 
	void Bind(float layer) const; 
	void SetMaxAnisotropy(int aniso); 
 
private: 
	GLuint m_Size; 
	GLuint m_NumLayers; 
	GLuint *m_Textures; 
}; 
 
extern void BuildFurLightingTexture();