www.pudn.com > tomohide_fur.03.13.02.zip > DynamicFur.dsp


# Microsoft Developer Studio Project File - Name="DynamicFur" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 6.00 
# ** 編集しないでください ** 
 
# TARGTYPE "Win32 (x86) Console Application" 0x0103 
 
CFG=DynamicFur - Win32 Debug 
!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。 
!MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください 
!MESSAGE  
!MESSAGE NMAKE /f "DynamicFur.mak". 
!MESSAGE  
!MESSAGE NMAKE の実行時に構成を指定できます 
!MESSAGE コマンド ライン上でマクロの設定を定義します。例: 
!MESSAGE  
!MESSAGE NMAKE /f "DynamicFur.mak" CFG="DynamicFur - Win32 Debug" 
!MESSAGE  
!MESSAGE 選択可能なビルド モード: 
!MESSAGE  
!MESSAGE "DynamicFur - Win32 Release" ("Win32 (x86) Console Application" 用) 
!MESSAGE "DynamicFur - Win32 Debug" ("Win32 (x86) Console Application" 用) 
!MESSAGE  
 
# Begin Project 
# PROP AllowPerConfigDependencies 0 
# PROP Scc_ProjName "DynamicFur" 
# PROP Scc_LocalPath "." 
CPP=cl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "DynamicFur - Win32 Release" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir "Release" 
# PROP BASE Intermediate_Dir "Release" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 0 
# PROP Output_Dir "Release" 
# PROP Intermediate_Dir "Release" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c 
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c 
# SUBTRACT CPP /YX 
# ADD BASE RSC /l 0x411 /d "NDEBUG" 
# ADD RSC /l 0x411 /d "NDEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 
 
!ELSEIF  "$(CFG)" == "DynamicFur - Win32 Debug" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 1 
# PROP BASE Output_Dir "Debug" 
# PROP BASE Intermediate_Dir "Debug" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 1 
# PROP Output_Dir "Debug" 
# PROP Intermediate_Dir "Debug" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c 
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c 
# SUBTRACT CPP /YX 
# ADD BASE RSC /l 0x411 /d "_DEBUG" 
# ADD RSC /l 0x411 /d "_DEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept 
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib glut32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept 
 
!ENDIF  
 
# Begin Target 
 
# Name "DynamicFur - Win32 Release" 
# Name "DynamicFur - Win32 Debug" 
# Begin Group "Source Files" 
 
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" 
# Begin Source File 
 
SOURCE=.\DynamicFur.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\FurMesh.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\FurTexture.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\NormalMap.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\text.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\timer.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\trackball.cpp 
# End Source File 
# End Group 
# Begin Group "Header Files" 
 
# PROP Default_Filter "h;hpp;hxx;hm;inl" 
# Begin Source File 
 
SOURCE=.\extensions.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\FurMesh.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\FurTexture.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\MeshFunc.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\NormalMap.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\text.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\timer.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\trackball.h 
# End Source File 
# End Group 
# End Target 
# End Project