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// ConnectThread.h : header file 
 
#if !defined(AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_) 
#define AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_ 
 
#include "ControlSocket.h"	// Added by ClassView 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
class CConnectThread : public CWinThread 
{ 
	DECLARE_DYNCREATE(CConnectThread) 
protected: 
	CConnectThread();           // protected constructor used by dynamic creation 
 
// Attributes 
public: 
	void IncReceivedBytes(int nBytes); 
	void IncSentBytes(int nBytes); 
 
    static VOID CALLBACK TimerProc(HWND hwnd, UINT uMsg, UINT uIDEvent, DWORD dwTime);  
// Operations 
public: 
	void UpdateStatistic(int nType); 
	CString m_strRemoteHost; 
	CWnd *m_pWndServer; 
	// Used to pass the socket handle from the main thread to this thread. 
	SOCKET m_hSocket; 
	 
	// CSocket derived class that handles the connection. 
	CControlSocket m_ControlSocket; 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CConnectThread) 
	public: 
	virtual BOOL InitInstance(); 
	virtual int ExitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	UINT m_nTimerID; 
	virtual ~CConnectThread(); 
 
	int m_nReceivedBytes; 
	int m_nSentBytes; 
	CTime m_LastDataTransferTime; 
 
	// Generated message map functions 
	//{{AFX_MSG(CConnectThread) 
	//}}AFX_MSG 
	LRESULT OnThreadMessage(WPARAM wParam, LPARAM lParam); 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_CONNECTT_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_)