www.pudn.com > Face3DModel.zip > Face3DModelDlg.h
// Face3DModelDlg.h : header file
//
#if !defined(AFX_FACE3DMODELDLG_H__151F1E4D_EDC7_4D68_A6D5_EB9D3A9F77EF__INCLUDED_)
#define AFX_FACE3DMODELDLG_H__151F1E4D_EDC7_4D68_A6D5_EB9D3A9F77EF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "VideoFile.h"
#include "VideoCamera.h"
/////////////////////////////////////////////////////////////////////////////
// CFace3DModelDlg dialog
class CFace3DModelDlg : public CDialog
{
// Construction
public:
CFace3DModelDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFace3DModelDlg)
enum { IDD = IDD_FACE3DMODEL_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFace3DModelDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CFace3DModelDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnControlCapture();
afx_msg void OnDestroy();
afx_msg void OnCameraVideoSource();
afx_msg void OnCameraVideoFormat();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSnapFirst();
afx_msg void OnSnapSecond();
afx_msg void OnSelectMarkerFirst();
afx_msg void OnSelectMarkerSecond();
afx_msg void OnCameraConnect();
afx_msg void OnFileOpen();
afx_msg void OnUpdateCameraVideoFormat(CCmdUI* pCmdUI);
afx_msg void OnUpdateCameraVideoSource(CCmdUI* pCmdUI);
afx_msg void OnUpdateCameraConnect(CCmdUI* pCmdUI);
afx_msg void OnCornerDetect();
afx_msg void OnPoseRecovery();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
void ComputeRenderRect(RECT &rcIn, RECT &rcOut, int width, int height);
public:
private:
BYTE *m_pBmpSnap1;
BYTE *m_pBmpSnap2;
BITMAPINFOHEADER m_bmpInfoHeader;
// Video Source
IVideoSource * m_pVideoSource;
CVideoFile m_videoFile;
CVideoCamera m_videoCamera;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FACE3DMODELDLG_H__151F1E4D_EDC7_4D68_A6D5_EB9D3A9F77EF__INCLUDED_)