www.pudn.com > vectormap.rar > MapAppDoc.cpp


// MapAppDoc.cpp : implementation of the CMapAppDoc class 
// 
 
#include "stdafx.h" 
#include "MapApp.h" 
 
#include "MapAppDoc.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMapAppDoc 
 
IMPLEMENT_DYNCREATE(CMapAppDoc, CDocument) 
 
BEGIN_MESSAGE_MAP(CMapAppDoc, CDocument) 
	//{{AFX_MSG_MAP(CMapAppDoc) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
BEGIN_DISPATCH_MAP(CMapAppDoc, CDocument) 
	//{{AFX_DISPATCH_MAP(CMapAppDoc) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//      DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_DISPATCH_MAP 
END_DISPATCH_MAP() 
 
// Note: we add support for IID_IMapApp to support typesafe binding 
//  from VBA.  This IID must match the GUID that is attached to the  
//  dispinterface in the .ODL file. 
 
// {9B0AEFF5-69DE-11D5-A8BB-0000E8E7DC45} 
static const IID IID_IMapApp = 
{ 0x9b0aeff5, 0x69de, 0x11d5, { 0xa8, 0xbb, 0x0, 0x0, 0xe8, 0xe7, 0xdc, 0x45 } }; 
 
BEGIN_INTERFACE_MAP(CMapAppDoc, CDocument) 
	INTERFACE_PART(CMapAppDoc, IID_IMapApp, Dispatch) 
END_INTERFACE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMapAppDoc construction/destruction 
 
CMapAppDoc::CMapAppDoc() 
{ 
	// TODO: add one-time construction code here 
 
	EnableAutomation(); 
 
	AfxOleLockApp(); 
} 
 
CMapAppDoc::~CMapAppDoc() 
{ 
	AfxOleUnlockApp(); 
} 
 
BOOL CMapAppDoc::OnNewDocument() 
{ 
	if (!CDocument::OnNewDocument()) 
		return FALSE; 
 
	// TODO: add reinitialization code here 
	// (SDI documents will reuse this document) 
 
	return TRUE; 
} 
 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CMapAppDoc serialization 
 
void CMapAppDoc::Serialize(CArchive& ar) 
{ 
	if (ar.IsStoring()) 
	{ 
		// TODO: add storing code here 
	} 
	else 
	{ 
		// TODO: add loading code here 
	} 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMapAppDoc diagnostics 
 
#ifdef _DEBUG 
void CMapAppDoc::AssertValid() const 
{ 
	CDocument::AssertValid(); 
} 
 
void CMapAppDoc::Dump(CDumpContext& dc) const 
{ 
	CDocument::Dump(dc); 
} 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CMapAppDoc commands