www.pudn.com > d3d_grass.rar > Grass.dsp


# Microsoft Developer Studio Project File - Name="Grass" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 6.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Application" 0x0101 
 
CFG=Grass - Win32 Debug 
!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
!MESSAGE use the Export Makefile command and run 
!MESSAGE  
!MESSAGE NMAKE /f "Grass.mak". 
!MESSAGE  
!MESSAGE You can specify a configuration when running NMAKE 
!MESSAGE by defining the macro CFG on the command line. For example: 
!MESSAGE  
!MESSAGE NMAKE /f "Grass.mak" CFG="Grass - Win32 Debug" 
!MESSAGE  
!MESSAGE Possible choices for configuration are: 
!MESSAGE  
!MESSAGE "Grass - Win32 Release" (based on "Win32 (x86) Application") 
!MESSAGE "Grass - Win32 Debug" (based on "Win32 (x86) Application") 
!MESSAGE  
 
# Begin Project 
# PROP AllowPerConfigDependencies 0 
# PROP Scc_ProjName "Grass" 
# PROP Scc_LocalPath ".." 
CPP=cl.exe 
MTL=midl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "Grass - Win32 Release" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 0 
# PROP BASE Output_Dir "Release" 
# PROP BASE Intermediate_Dir "Release" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 0 
# PROP Output_Dir "Release" 
# PROP Intermediate_Dir "Release" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c 
# ADD CPP /nologo /W3 /GX /O2 /I "./framework" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c 
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG" 
# ADD RSC /l 0x409 /d "NDEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 
# ADD LINK32 d3dx8.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"./Grass.exe" /libpath:"../model/lib" 
 
!ELSEIF  "$(CFG)" == "Grass - Win32 Debug" 
 
# PROP BASE Use_MFC 0 
# PROP BASE Use_Debug_Libraries 1 
# PROP BASE Output_Dir "Debug" 
# PROP BASE Intermediate_Dir "Debug" 
# PROP BASE Target_Dir "" 
# PROP Use_MFC 0 
# PROP Use_Debug_Libraries 1 
# PROP Output_Dir "Debug" 
# PROP Intermediate_Dir "Debug" 
# PROP Ignore_Export_Lib 0 
# PROP Target_Dir "" 
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c 
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "./framework" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c 
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 
# ADD BASE RSC /l 0x409 /d "_DEBUG" 
# ADD RSC /l 0x409 /d "_DEBUG" 
BSC32=bscmake.exe 
# ADD BASE BSC32 /nologo 
# ADD BSC32 /nologo 
LINK32=link.exe 
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 
# ADD LINK32 d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"./GrassDebug.exe" /pdbtype:sept 
# SUBTRACT LINK32 /pdb:none 
 
!ENDIF  
 
# Begin Target 
 
# Name "Grass - Win32 Release" 
# Name "Grass - Win32 Debug" 
# Begin Group "Resource Files" 
 
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" 
# Begin Source File 
 
SOURCE=.\directx.ico 
# End Source File 
# Begin Source File 
 
SOURCE=.\resource.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\winmain.rc 
# End Source File 
# End Group 
# Begin Group "Framework" 
 
# PROP Default_Filter "" 
# Begin Source File 
 
SOURCE=.\framework\d3dapp.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dapp.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dfile.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dfile.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dfont.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dfont.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dres.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dutil.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\d3dutil.h 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\dxutil.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\framework\dxutil.h 
# End Source File 
# End Group 
# Begin Source File 
 
SOURCE=.\Grass.cpp 
# End Source File 
# Begin Source File 
 
SOURCE=.\shaders\grass.psh 
# End Source File 
# Begin Source File 
 
SOURCE=.\shaders\grass.vsh 
# End Source File 
# End Target 
# End Project