www.pudn.com > goodchessGame.zip > MarriagePointsDialog.h


#pragma once 
 
 
// CMarriagePointsDialog dialog 
 
class CMarriagePointsDialog : public CDialog 
{ 
	DECLARE_DYNAMIC(CMarriagePointsDialog) 
 
public: 
	CMarriagePointsDialog(CWnd* pParent = NULL);   // standard constructor 
	virtual ~CMarriagePointsDialog(); 
 
// Dialog Data 
	enum { IDD = IDD_MARRIAGE_POINTS_DIALOG }; 
 
protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	 
	DECLARE_MESSAGE_MAP() 
public: 
	int m_pointsJokerTunnela; 
	int m_pointsJhipluTunnela; 
	int m_pointsTipluTunnela; 
	int m_pointsPopluTunnela; 
	int m_pointsSimpleTunnela; 
	int m_pointsDueJokerSeen; 
	int m_pointsDueJokerNotSeen; 
	int m_pointsSingleMarriage; 
	int m_pointsDoubleMarriage; 
	int m_pointsTripleMarriage; 
	int m_pointsSingleJhiplu; 
	int m_pointsDoubleJhiplu; 
	int m_pointsTripleJhiplu; 
	int m_pointsSingleTiplu; 
	int m_pointsDoubleTiplu; 
	int m_pointsTripleTiplu; 
	int m_pointsSinglePoplu; 
	int m_pointsDoublePoplu; 
	int m_pointsTriplePoplu; 
	afx_msg void OnEnKillfocus(UINT nID); 
	afx_msg void OnEnChange(UINT nID); 
};