www.pudn.com > goodchessGame.zip > MarriagePointsDialog.h
#pragma once
// CMarriagePointsDialog dialog
class CMarriagePointsDialog : public CDialog
{
DECLARE_DYNAMIC(CMarriagePointsDialog)
public:
CMarriagePointsDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CMarriagePointsDialog();
// Dialog Data
enum { IDD = IDD_MARRIAGE_POINTS_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
int m_pointsJokerTunnela;
int m_pointsJhipluTunnela;
int m_pointsTipluTunnela;
int m_pointsPopluTunnela;
int m_pointsSimpleTunnela;
int m_pointsDueJokerSeen;
int m_pointsDueJokerNotSeen;
int m_pointsSingleMarriage;
int m_pointsDoubleMarriage;
int m_pointsTripleMarriage;
int m_pointsSingleJhiplu;
int m_pointsDoubleJhiplu;
int m_pointsTripleJhiplu;
int m_pointsSingleTiplu;
int m_pointsDoubleTiplu;
int m_pointsTripleTiplu;
int m_pointsSinglePoplu;
int m_pointsDoublePoplu;
int m_pointsTriplePoplu;
afx_msg void OnEnKillfocus(UINT nID);
afx_msg void OnEnChange(UINT nID);
};