www.pudn.com > goodchessGame.zip > JokerDialog.cpp


// JokerDialog.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "FiveInOne.h" 
#include "JokerDialog.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
// CJokerDialog dialog 
 
IMPLEMENT_DYNAMIC(CJokerDialog, CDialog) 
CJokerDialog::CJokerDialog(CWnd* pParent /*=NULL*/) 
	: CDialog(CJokerDialog::IDD, pParent) 
{ 
} 
 
CJokerDialog::~CJokerDialog() 
{ 
} 
 
void CJokerDialog::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
} 
 
 
BEGIN_MESSAGE_MAP(CJokerDialog, CDialog) 
	ON_WM_CLOSE() 
END_MESSAGE_MAP() 
 
 
// CJokerDialog message handlers 
 
void CJokerDialog::SetJoker(int Index) 
{ 
	m_Card.SetBitmapIndex(Index); 
 
} 
 
void CJokerDialog::OnClose() 
{ 
	// TODO: Add your message handler code here and/or call default 
 
	m_Card.DestroyWindow(); 
	CDialog::OnClose(); 
} 
 
BOOL CJokerDialog::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// TODO:  Add extra initialization here 
 
	m_Card.Creation(this, m_Card.GetBitmapIndex(), TRUE, TRUE); 
	m_Card.CenterWindow(); 
 
	return TRUE;  // return TRUE unless you set the focus to a control 
	// EXCEPTION: OCX Property Pages should return FALSE 
}