www.pudn.com > goodchessGame.zip > ImageDialog.h


#if !defined(AFX_IMAGEDIALOG_H__FECC0564_7E4C_4E35_A508_8E9A2CB5FCAE__INCLUDED_) 
#define AFX_IMAGEDIALOG_H__FECC0564_7E4C_4E35_A508_8E9A2CB5FCAE__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// ImageDialog.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CImageDialog dialog 
 
class CImageDialog : public CDialog 
{ 
// Construction 
public: 
	int m_ImageID; 
	int m_DeckID; 
	BOOL m_bFire; 
	BOOL m_bWater; 
	BOOL m_bEarth; 
	BOOL m_bSky; 
	BOOL m_bSpace; 
	BOOL m_bLightenning; 
	BOOL m_bMan; 
	BOOL m_bWoman; 
 
	CImageDialog(CWnd* pParent = NULL);   // standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CImageDialog) 
	enum { IDD = IDD_IMAGEDIALOG }; 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CImageDialog) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CImageDialog) 
	afx_msg void OnFire(); 
	afx_msg void OnWater(); 
	afx_msg void OnSky(); 
	afx_msg void OnEarth(); 
	afx_msg void OnSpace(); 
	afx_msg void OnLightenning(); 
	afx_msg void OnMan(); 
	afx_msg void OnWoman(); 
	virtual BOOL OnInitDialog(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_IMAGEDIALOG_H__FECC0564_7E4C_4E35_A508_8E9A2CB5FCAE__INCLUDED_)