www.pudn.com > goodchessGame.zip > ImageDialog.h
#if !defined(AFX_IMAGEDIALOG_H__FECC0564_7E4C_4E35_A508_8E9A2CB5FCAE__INCLUDED_)
#define AFX_IMAGEDIALOG_H__FECC0564_7E4C_4E35_A508_8E9A2CB5FCAE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ImageDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CImageDialog dialog
class CImageDialog : public CDialog
{
// Construction
public:
int m_ImageID;
int m_DeckID;
BOOL m_bFire;
BOOL m_bWater;
BOOL m_bEarth;
BOOL m_bSky;
BOOL m_bSpace;
BOOL m_bLightenning;
BOOL m_bMan;
BOOL m_bWoman;
CImageDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CImageDialog)
enum { IDD = IDD_IMAGEDIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CImageDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CImageDialog)
afx_msg void OnFire();
afx_msg void OnWater();
afx_msg void OnSky();
afx_msg void OnEarth();
afx_msg void OnSpace();
afx_msg void OnLightenning();
afx_msg void OnMan();
afx_msg void OnWoman();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_IMAGEDIALOG_H__FECC0564_7E4C_4E35_A508_8E9A2CB5FCAE__INCLUDED_)