www.pudn.com > goodchessGame.zip > ImageDialog.cpp
// ImageDialog.cpp : implementation file
//
#include "stdafx.h"
#include "FiveInOne.h"
#include "ImageDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CImageDialog dialog
CImageDialog::CImageDialog(CWnd* pParent /*=NULL*/)
: CDialog(CImageDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CImageDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_ImageID = FIRE;
m_DeckID = FIREDECK;
m_bFire = FALSE;
m_bWater = FALSE;
m_bEarth = FALSE;
m_bSky = FALSE;
m_bSpace = FALSE;
m_bLightenning = FALSE;
m_bMan = FALSE;
m_bWoman = FALSE;
}
void CImageDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CImageDialog)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CImageDialog, CDialog)
//{{AFX_MSG_MAP(CImageDialog)
ON_BN_CLICKED(IDC_FIRE, OnFire)
ON_BN_CLICKED(IDC_WATER, OnWater)
ON_BN_CLICKED(IDC_SKY, OnSky)
ON_BN_CLICKED(IDC_EARTH, OnEarth)
ON_BN_CLICKED(IDC_SPACE, OnSpace)
ON_BN_CLICKED(IDC_LIGHTENNING, OnLightenning)
ON_BN_CLICKED(IDC_MAN, OnMan)
ON_BN_CLICKED(IDC_WOMAN, OnWoman) //}}AFX_MSG_MAP
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CImageDialog message handlers
void CImageDialog::OnFire()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bFire)
{
m_bFire = TRUE;
m_ImageID = FIRE;
m_DeckID = FIREDECK;
}
else
{
m_bFire = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bWater)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWater = FALSE;
}
if(m_bEarth)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bEarth = FALSE;
}
if(m_bSpace)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSpace = FALSE;
}
if(m_bLightenning)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bLightenning = FALSE;
}
if(m_bSky)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSky = FALSE;
}
if(m_bMan)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bMan = FALSE;
}
if(m_bWoman)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWoman = FALSE;
}
}
void CImageDialog::OnWater()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bWater)
{
m_bWater = TRUE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
else
{
m_bWater = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bFire)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bFire = FALSE;
}
if(m_bEarth)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bEarth = FALSE;
}
if(m_bSpace)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSpace = FALSE;
}
if(m_bLightenning)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bLightenning = FALSE;
}
if(m_bSky)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSky = FALSE;
}
if(m_bMan)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bMan = FALSE;
}
if(m_bWoman)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWoman = FALSE;
}
}
void CImageDialog::OnSky()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bSky)
{
m_bSky = TRUE;
m_ImageID = SKY;
m_DeckID = SKYDECK;
}
else
{
m_bSky = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bWater)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWater = FALSE;
}
if(m_bEarth)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bEarth = FALSE;
}
if(m_bSpace)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSpace = FALSE;
}
if(m_bLightenning)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bLightenning = FALSE;
}
if(m_bFire)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bFire = FALSE;
}
if(m_bMan)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bMan = FALSE;
}
if(m_bWoman)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWoman = FALSE;
}
}
void CImageDialog::OnEarth()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bEarth)
{
m_bEarth = TRUE;
m_ImageID = EARTH;
m_DeckID = EARTHDECK;
}
else
{
m_bEarth = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bWater)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWater = FALSE;
}
if(m_bFire)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bFire = FALSE;
}
if(m_bSpace)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSpace = FALSE;
}
if(m_bLightenning)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bLightenning = FALSE;
}
if(m_bSky)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSky = FALSE;
}
if(m_bMan)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bMan = FALSE;
}
if(m_bWoman)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWoman = FALSE;
}
}
void CImageDialog::OnSpace()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bSpace)
{
m_bSpace = TRUE;
m_ImageID = SPACE;
m_DeckID = SPACEDECK;
}
else
{
m_bSpace = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bWater)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWater = FALSE;
}
if(m_bEarth)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bEarth = FALSE;
}
if(m_bFire)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bFire = FALSE;
}
if(m_bLightenning)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bLightenning = FALSE;
}
if(m_bSky)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSky = FALSE;
}
if(m_bMan)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bMan = FALSE;
}
if(m_bWoman)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWoman = FALSE;
}
}
void CImageDialog::OnLightenning()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bLightenning)
{
m_bLightenning = TRUE;
m_ImageID = LIGHTENNING;
m_DeckID = LIGHTENNINGDECK;
}
else
{
m_bLightenning = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bWater)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWater = FALSE;
}
if(m_bEarth)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bEarth = FALSE;
}
if(m_bSpace)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSpace = FALSE;
}
if(m_bFire)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bFire = FALSE;
}
if(m_bSky)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSky = FALSE;
}
if(m_bMan)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bMan = FALSE;
}
if(m_bWoman)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWoman = FALSE;
}
}
void CImageDialog::OnMan()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bMan)
{
m_bMan = TRUE;
m_ImageID = MAN;
m_DeckID = MANDECK;
}
else
{
m_bMan = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bWater)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWater = FALSE;
}
if(m_bEarth)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bEarth = FALSE;
}
if(m_bSpace)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSpace = FALSE;
}
if(m_bFire)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bFire = FALSE;
}
if(m_bSky)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSky = FALSE;
}
if(m_bLightenning)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bLightenning = FALSE;
}
if(m_bWoman)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWoman = FALSE;
}
}
void CImageDialog::OnWoman()
{
// TODO: Add your control notification handler code here
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WOMAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
if(!m_bWoman)
{
m_bWoman = TRUE;
m_ImageID = WOMAN;
m_DeckID = WOMANDECK;
}
else
{
m_bWoman = FALSE;
m_ImageID = WATER;
m_DeckID = WATERDECK;
}
if(m_bWater)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_WATER);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bWater = FALSE;
}
if(m_bEarth)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_EARTH);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bEarth = FALSE;
}
if(m_bSpace)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SPACE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSpace = FALSE;
}
if(m_bFire)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_FIRE);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bFire = FALSE;
}
if(m_bSky)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_SKY);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bSky = FALSE;
}
if(m_bLightenning)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_LIGHTENNING);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bLightenning = FALSE;
}
if(m_bMan)
{
CWnd *pWnd = (CWnd*)GetDlgItem(IDC_MAN);
CDC *pDC = pWnd->GetDC();
CRect Rect;
pWnd->GetClientRect(Rect);
pDC->DrawFocusRect(Rect);
m_bMan = FALSE;
}
}
BOOL CImageDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_bWater = FALSE;
m_bEarth = FALSE;
m_bSpace = FALSE;
m_bFire = FALSE;
m_bSky = FALSE;
m_bLightenning = FALSE;
m_bMan = FALSE;
m_bWoman = FALSE;
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}