www.pudn.com > goodchessGame.zip > FloorDialog.h
#if !defined(AFX_FLOORDIALOG_H__A21038FE_A77F_43D5_B8DF_A66A503A92EA__INCLUDED_)
#define AFX_FLOORDIALOG_H__A21038FE_A77F_43D5_B8DF_A66A503A92EA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FloorDialog.h : header file
//
#include "Resource.h"
#include "afxwin.h"
#include "Pakage.h"
#define MARGIN 20;
/////////////////////////////////////////////////////////////////////////////
// CFloorDialog dialog
struct ThrownCardStruct
{
CBitmap s_Bitmap;
int s_PlayerID;
};
struct StatBool
{
BOOL s_Bool;
int s_PlayerID;
};
class CFloorDialog : public CDialog
{
// Construction
public:
CFloorDialog(CWnd* pParent = NULL); // standard constructor
virtual ~CFloorDialog();
// Dialog Data
//{{AFX_DATA(CFloorDialog)
enum { IDD = IDD_FLOORDIALOG };
CSliderCtrl m_SliderCtrl;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFloorDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFloorDialog)
virtual BOOL OnInitDialog();
afx_msg void OnReleasedcaptureSlider(NMHDR* pNMHDR, LRESULT* pResult);
virtual void OnCancel();
//}}AFX_MSG
LRESULT OnGetDefID(WPARAM wp, LPARAM lp);
DECLARE_MESSAGE_MAP()
virtual void PostNcDestroy();
public:
CEdit m_EditMsgBox;
void AddMessage(DataPacket &dp);
CTypedPtrList m_PlayerList;
CTypedPtrList m_ThrownCardList;
CTypedPtrList m_BoolList;
void AddThrownCard(CPlayer *pPlayer, int BitmapIndex);
void ShowStat(CPlayer *pPlayer, BOOL bDrawn);
void SetStartingPoints(int nNumOfPlayers);
void CleanUp()
{
delete [] m_pStartPoints;
m_pStartPoints = NULL;
}
void Refresh();
afx_msg void OnPaint();
protected:
int m_nNumOfPlayers;
CPoint * m_pStartPoints;
OSVERSIONINFO m_VersionInfo;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FLOORDIALOG_H__A21038FE_A77F_43D5_B8DF_A66A503A92EA__INCLUDED_)