www.pudn.com > goodchessGame.zip > Floor.h
#ifndef __FLOOR_H__
#define __FLOOR_H__
#include "Card.h"
#include "Player.h"
class CFloor : public CObject
{
public:
CFloor();
virtual ~CFloor();
CTypedPtrList m_CardList;
int PickCard(CPlayer *pPlayer, BOOL FrontView, CWnd *pParentWnd);
void AcceptCard(CPlayer *pSourcePlayer, CCard *pCard, CWnd *pParentWnd);
void Initialization();
};
#endif //__FLOOR_H__