www.pudn.com > goodchessGame.zip > Floor.h


#ifndef __FLOOR_H__ 
#define __FLOOR_H__ 
 
#include "Card.h" 
#include "Player.h" 
 
class CFloor : public CObject 
{ 
public: 
	CFloor(); 
	virtual ~CFloor(); 
	 
	CTypedPtrList m_CardList; 
	int PickCard(CPlayer *pPlayer, BOOL FrontView, CWnd *pParentWnd); 
	void AcceptCard(CPlayer *pSourcePlayer, CCard *pCard, CWnd *pParentWnd); 
	void Initialization(); 
}; 
 
#endif	//__FLOOR_H__