www.pudn.com > goodchessGame.zip > FiveInOne.h
// FiveInOne.h : main header file for the FIVEINONE application
//
#if !defined(AFX_FIVEINONE_H__AD047139_DB59_4AA2_8F6E_FDC4904518C7__INCLUDED_)
#define AFX_FIVEINONE_H__AD047139_DB59_4AA2_8F6E_FDC4904518C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "GameController.h"
#include "ImageDialog.h"
/////////////////////////////////////////////////////////////////////////////
// CFiveInOneApp:
// See FiveInOne.cpp for the implementation of this class
//
class CFiveInOneApp : public CWinApp
{
public:
CFiveInOneApp();
~CFiveInOneApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFiveInOneApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CFiveInOneApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
BOOL IsOnlyInstance ();
HANDLE m_hSingleInstanceSemaphore;
public:
CGameController *m_pGameController;
COptionsDialog m_OptionsDlg;
CImageDialog m_ImageDialog;
};
#define FIVEINONE_APP ((CFiveInOneApp*)AfxGetApp())
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FIVEINONE_H__AD047139_DB59_4AA2_8F6E_FDC4904518C7__INCLUDED_)