www.pudn.com > goodchessGame.zip > Deck.h
#ifndef __DECK_H__
#define __DECK_H__
#include "Card.h"
#include "Player.h"
class CDeck : public CBitmapButton
{
protected:
DECLARE_DYNCREATE(CDeck)
public:
CDeck();
virtual ~CDeck();
public:
CTypedPtrList m_CardList;
BOOL DrawCard(CPlayer *pPlayer, BOOL bVisible = TRUE);
void InitializationAndDrawing(CWnd *pParentWnd, int nNumOfDecks, int *);
DECLARE_MESSAGE_MAP()
};
#endif //__DECK_H__