www.pudn.com > goodchessGame.zip > Deck.h


#ifndef __DECK_H__ 
#define __DECK_H__ 
 
#include "Card.h" 
#include "Player.h" 
 
class CDeck : public CBitmapButton 
{ 
protected: 
	DECLARE_DYNCREATE(CDeck) 
public: 
	CDeck(); 
	virtual ~CDeck(); 
 
public: 
	CTypedPtrList m_CardList; 
	BOOL DrawCard(CPlayer *pPlayer, BOOL bVisible = TRUE); 
	void InitializationAndDrawing(CWnd *pParentWnd, int nNumOfDecks, int *); 
 
	DECLARE_MESSAGE_MAP() 
}; 
 
#endif	//__DECK_H__