www.pudn.com > goodchessGame.zip > CallBreakSocreDialog.h


#pragma once 
 
 
// CCallBreakSocreDialog dialog 
 
struct TotalStruct 
{ 
	CString s_strTotal; 
	CRect s_TotalRect; 
}; 
 
class CCallBreakPlayer; 
 
class CCallBreakSocreDialog : public CDialog 
{ 
	DECLARE_DYNAMIC(CCallBreakSocreDialog) 
 
public: 
	CCallBreakSocreDialog(CWnd* pParent = NULL);   // standard constructor 
	CCallBreakSocreDialog(CTypedPtrList *pList, int GameCounter, CWnd* pParent = NULL); 
	virtual ~CCallBreakSocreDialog(); 
 
// Dialog Data 
	enum { IDD = IDD_CALLBREAKSCOREDIALOG }; 
 
protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
 
	CTypedPtrList *m_pPlayerList; 
	CFont m_Font; 
	CList m_rectList; 
	CStringList m_strList; 
	CList m_boolList; 
	CList m_TotalStructList; 
	int m_GameCounter; 
 
	DECLARE_MESSAGE_MAP() 
public: 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnDestroy(); 
	afx_msg void OnPaint(); 
};