www.pudn.com > goodchessGame.zip > CallBreakSocreDialog.h
#pragma once
// CCallBreakSocreDialog dialog
struct TotalStruct
{
CString s_strTotal;
CRect s_TotalRect;
};
class CCallBreakPlayer;
class CCallBreakSocreDialog : public CDialog
{
DECLARE_DYNAMIC(CCallBreakSocreDialog)
public:
CCallBreakSocreDialog(CWnd* pParent = NULL); // standard constructor
CCallBreakSocreDialog(CTypedPtrList *pList, int GameCounter, CWnd* pParent = NULL);
virtual ~CCallBreakSocreDialog();
// Dialog Data
enum { IDD = IDD_CALLBREAKSCOREDIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
CTypedPtrList *m_pPlayerList;
CFont m_Font;
CList m_rectList;
CStringList m_strList;
CList m_boolList;
CList m_TotalStructList;
int m_GameCounter;
DECLARE_MESSAGE_MAP()
public:
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnPaint();
};