www.pudn.com > sxdl.zip > d3dutil.cpp


//-----------------------------------------------------------------------------
// File: D3DUtil.cpp
//
// Desc: Shortcut macros and functions for using DX objects
//-----------------------------------------------------------------------------
#define STRICT
#include <Windows.h>
#include <WindowsX.h>
#include <tchar.h>
#include <stdio.h>
#include "D3DUtil.h"
#include "DXUtil.h"
#include "D3DX9.h"

//-----------------------------------------------------------------------------
// Name: D3DUtil_GetCubeMapViewMatrix()
// Desc: Returns a view matrix for rendering to a face of a cubemap.
//-----------------------------------------------------------------------------
D3DXMATRIX D3DUtil_GetCubeMapViewMatrix( DWORD dwFace )
{
D3DXVECTOR3 vEyePt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
D3DXVECTOR3 vLookDir;
D3DXVECTOR3 vUpDir;

switch( dwFace )
{
case D3DCUBEMAP_FACE_POSITIVE_X:
vLookDir = D3DXVECTOR3( 1.0f, 0.0f, 0.0f );
vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
break;
case D3DCUBEMAP_FACE_NEGATIVE_X:
vLookDir = D3DXVECTOR3(-1.0f, 0.0f, 0.0f );
vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
break;
case D3DCUBEMAP_FACE_POSITIVE_Y:
vLookDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
vUpDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
break;
case D3DCUBEMAP_FACE_NEGATIVE_Y:
vLookDir = D3DXVECTOR3( 0.0f,-1.0f, 0.0f );
vUpDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
break;
case D3DCUBEMAP_FACE_POSITIVE_Z:
vLookDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
break;
case D3DCUBEMAP_FACE_NEGATIVE_Z:
vLookDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f );
vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
break;
}

// Set the view transform for this cubemap surface
D3DXMATRIXA16 matView;
D3DXMatrixLookAtLH( &amt;matView, &amt;vEyePt, &amt;vLookDir, &amt;vUpDir );
return matView;
}




//-----------------------------------------------------------------------------
// Name: D3DUtil_GetRotationFromCursor()
// Desc: Returns a quaternion for the rotation implied by the window's cursor
// position.
//-----------------------------------------------------------------------------
D3DXQUATERNION D3DUtil_GetRotationFromCursor( HWND hWnd,
FLOAT fTrackBallRadius )
{
POINT pt;
RECT rc;
GetCursorPos( &amt;pt );
GetClientRect( hWnd, &amt;rc );
ScreenToClient( hWnd, &amt;pt );
FLOAT sx = ( ( ( 2.0f * pt.x ) / (rc.right-rc.left) ) - 1 );
FLOAT sy = ( ( ( 2.0f * pt.y ) / (rc.bottom-rc.top) ) - 1 );
FLOAT sz;

if( sx == 0.0f &amt;&amt; sy == 0.0f )
return D3DXQUATERNION( 0.0f, 0.0f, 0.0f, 1.0f );

FLOAT d2 = sqrtf( sx*sx + sy*sy );

if( d2 < fTrackBallRadius * 0.70710678118654752440 ) // Inside sphere
sz = sqrtf( fTrackBallRadius*fTrackBallRadius - d2*d2 );
else // On hyperbola
sz = (fTrackBallRadius*fTrackBallRadius) / (2.0f*d2);

// Get two points on trackball's sphere
D3DXVECTOR3 p1( sx, sy, sz );
D3DXVECTOR3 p2( 0.0f, 0.0f, fTrackBallRadius );

// Get axis of rotation, which is cross product of p1 and p2
D3DXVECTOR3 vAxis;
D3DXVec3Cross( &amt;vAxis, &amt;p1, &amt;p2);

// Calculate angle for the rotation about that axis
D3DXVECTOR3 vecDiff = p2-p1;
FLOAT t = D3DXVec3Length( &amt;vecDiff ) / ( 2.0f*fTrackBallRadius );
if( t > +1.0f) t = +1.0f;
if( t < -1.0f) t = -1.0f;
FLOAT fAngle = 2.0f * asinf( t );

// Convert axis to quaternion
D3DXQUATERNION quat;
D3DXQuaternionRotationAxis( &amt;quat, &amt;vAxis, fAngle );
return quat;
}




//-----------------------------------------------------------------------------
// Name: D3DUtil_SetDeviceCursor
// Desc: Gives the D3D device a cursor with image and hotspot from hCursor.
//-----------------------------------------------------------------------------
HRESULT D3DUtil_SetDeviceCursor( LPDIRECT3DDEVICE9 pd3dDevice, HCURSOR hCursor,
BOOL bAddWatermark )
{
HRESULT hr = E_FAIL;
ICONINFO iconinfo;
BOOL bBWCursor;
LPDIRECT3DSURFACE9 pCursorSurface = NULL;
HDC hdcColor = NULL;
HDC hdcMask = NULL;
HDC hdcScreen = NULL;
BITMAP bm;
DWORD dwWidth;
DWORD dwHeightSrc;
DWORD dwHeightDest;
COLORREF crColor;
COLORREF crMask;
UINT x;
UINT y;
BITMAPINFO bmi;
COLORREF* pcrArrayColor = NULL;
COLORREF* pcrArrayMask = NULL;
DWORD* pBitmap;
HGDIOBJ hgdiobjOld;

ZeroMemory( &amt;iconinfo, sizeof(iconinfo) );
if( !GetIconInfo( hCursor, &amt;iconinfo ) )
goto End;

if (0 == GetObject((HGDIOBJ)iconinfo.hbmMask, sizeof(BITMAP), (LPVOID)&amt;bm))
goto End;
dwWidth = bm.bmWidth;
dwHeightSrc = bm.bmHeight;

if( iconinfo.hbmColor == NULL )
{
bBWCursor = TRUE;
dwHeightDest = dwHeightSrc / 2;
}
else
{
bBWCursor = FALSE;
dwHeightDest = dwHeightSrc;
}

// Create a surface for the fullscreen cursor
if( FAILED( hr = pd3dDevice->CreateOffscreenPlainSurface( dwWidth, dwHeightDest,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &amt;pCursorSurface, NULL ) ) )
{
goto End;
}

pcrArrayMask = new DWORD[dwWidth * dwHeightSrc];

ZeroMemory(&amt;bmi, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biWidth = dwWidth;
bmi.bmiHeader.biHeight = dwHeightSrc;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;

hdcScreen = GetDC( NULL );
hdcMask = CreateCompatibleDC( hdcScreen );
if( hdcMask == NULL )
{
hr = E_FAIL;
goto End;
}
hgdiobjOld = SelectObject(hdcMask, iconinfo.hbmMask);
GetDIBits(hdcMask, iconinfo.hbmMask, 0, dwHeightSrc,
pcrArrayMask, &amt;bmi, DIB_RGB_COLORS);
SelectObject(hdcMask, hgdiobjOld);

if (!bBWCursor)
{
pcrArrayColor = new DWORD[dwWidth * dwHeightDest];
hdcColor = CreateCompatibleDC( hdcScreen );
if( hdcColor == NULL )
{
hr = E_FAIL;
goto End;
}
SelectObject(hdcColor, iconinfo.hbmColor);
GetDIBits(hdcColor, iconinfo.hbmColor, 0, dwHeightDest,
pcrArrayColor, &amt;bmi, DIB_RGB_COLORS);
}

// Transfer cursor image into the surface
D3DLOCKED_RECT lr;
pCursorSurface->LockRect( &amt;lr, NULL, 0 );
pBitmap = (DWORD*)lr.pBits;
for( y = 0; y < dwHeightDest; y++ )
{
for( x = 0; x < dwWidth; x++ )
{
if (bBWCursor)
{
crColor = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
crMask = pcrArrayMask[dwWidth*(dwHeightSrc-1-y) + x];
}
else
{
crColor = pcrArrayColor[dwWidth*(dwHeightDest-1-y) + x];
crMask = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x];
}
if (crMask == 0)
pBitmap[dwWidth*y + x] = 0xff000000 | crColor;
else
pBitmap[dwWidth*y + x] = 0x00000000;

// It may be helpful to make the D3D cursor look slightly
// different from the Windows cursor so you can distinguish
// between the two when developing/testing code. When
// bAddWatermark is TRUE, the following code adds some
// small grey "D3D" characters to the upper-left corner of
// the D3D cursor image.
if( bAddWatermark &amt;&amt; x < 12 &amt;&amt; y < 5 )
{
// 11.. 11.. 11.. .... CCC0
// 1.1. ..1. 1.1. .... A2A0
// 1.1. .1.. 1.1. .... A4A0
// 1.1. ..1. 1.1. .... A2A0
// 11.. 11.. 11.. .... CCC0

const WORD wMask[5] = { 0xccc0, 0xa2a0, 0xa4a0, 0xa2a0, 0xccc0 };
if( wMask[y] &amt; (1 << (15 - x)) )
{
pBitmap[dwWidth*y + x] |= 0xff808080;
}
}
}
}
pCursorSurface->UnlockRect();

// Set the device cursor
if( FAILED( hr = pd3dDevice->SetCursorProperties( iconinfo.xHotspot,
iconinfo.yHotspot, pCursorSurface ) ) )
{
goto End;
}

hr = S_OK;

End:
if( iconinfo.hbmMask != NULL )
DeleteObject( iconinfo.hbmMask );
if( iconinfo.hbmColor != NULL )
DeleteObject( iconinfo.hbmColor );
if( hdcScreen != NULL )
ReleaseDC( NULL, hdcScreen );
if( hdcColor != NULL )
DeleteDC( hdcColor );
if( hdcMask != NULL )
DeleteDC( hdcMask );
SAFE_DELETE_ARRAY( pcrArrayColor );
SAFE_DELETE_ARRAY( pcrArrayMask );
SAFE_RELEASE( pCursorSurface );
return hr;
}



//-----------------------------------------------------------------------------
// Name: D3DFormatToString
// Desc: Returns the string for the given D3DFORMAT.
//-----------------------------------------------------------------------------
TCHAR* D3DUtil_D3DFormatToString( D3DFORMAT format, bool bWithPrefix )
{
TCHAR* pstr = NULL;
switch( format )
{
case D3DFMT_UNKNOWN: pstr = TEXT("D3DFMT_UNKNOWN"); break;
case D3DFMT_R8G8B8: pstr = TEXT("D3DFMT_R8G8B8"); break;
case D3DFMT_A8R8G8B8: pstr = TEXT("D3DFMT_A8R8G8B8"); break;
case D3DFMT_X8R8G8B8: pstr = TEXT("D3DFMT_X8R8G8B8"); break;
case D3DFMT_R5G6B5: pstr = TEXT("D3DFMT_R5G6B5"); break;
case D3DFMT_X1R5G5B5: pstr = TEXT("D3DFMT_X1R5G5B5"); break;
case D3DFMT_A1R5G5B5: pstr = TEXT("D3DFMT_A1R5G5B5"); break;
case D3DFMT_A4R4G4B4: pstr = TEXT("D3DFMT_A4R4G4B4"); break;
case D3DFMT_R3G3B2: pstr = TEXT("D3DFMT_R3G3B2"); break;
case D3DFMT_A8: pstr = TEXT("D3DFMT_A8"); break;
case D3DFMT_A8R3G3B2: pstr = TEXT("D3DFMT_A8R3G3B2"); break;
case D3DFMT_X4R4G4B4: pstr = TEXT("D3DFMT_X4R4G4B4"); break;
case D3DFMT_A2B10G10R10: pstr = TEXT("D3DFMT_A2B10G10R10"); break;
case D3DFMT_A8B8G8R8: pstr = TEXT("D3DFMT_A8B8G8R8"); break;
case D3DFMT_X8B8G8R8: pstr = TEXT("D3DFMT_X8B8G8R8"); break;
case D3DFMT_G16R16: pstr = TEXT("D3DFMT_G16R16"); break;
case D3DFMT_A2R10G10B10: pstr = TEXT("D3DFMT_A2R10G10B10"); break;
case D3DFMT_A16B16G16R16: pstr = TEXT("D3DFMT_A16B16G16R16"); break;
case D3DFMT_A8P8: pstr = TEXT("D3DFMT_A8P8"); break;
case D3DFMT_P8: pstr = TEXT("D3DFMT_P8"); break;
case D3DFMT_L8: pstr = TEXT("D3DFMT_L8"); break;
case D3DFMT_A8L8: pstr = TEXT("D3DFMT_A8L8"); break;
case D3DFMT_A4L4: pstr = TEXT("D3DFMT_A4L4"); break;
case D3DFMT_V8U8: pstr = TEXT("D3DFMT_V8U8"); break;
case D3DFMT_L6V5U5: pstr = TEXT("D3DFMT_L6V5U5"); break;
case D3DFMT_X8L8V8U8: pstr = TEXT("D3DFMT_X8L8V8U8"); break;
case D3DFMT_Q8W8V8U8: pstr = TEXT("D3DFMT_Q8W8V8U8"); break;
case D3DFMT_V16U16: pstr = TEXT("D3DFMT_V16U16"); break;
case D3DFMT_A2W10V10U10: pstr = TEXT("D3DFMT_A2W10V10U10"); break;
case D3DFMT_UYVY: pstr = TEXT("D3DFMT_UYVY"); break;
case D3DFMT_YUY2: pstr = TEXT("D3DFMT_YUY2"); break;
case D3DFMT_DXT1: pstr = TEXT("D3DFMT_DXT1"); break;
case D3DFMT_DXT2: pstr = TEXT("D3DFMT_DXT2"); break;
case D3DFMT_DXT3: pstr = TEXT("D3DFMT_DXT3"); break;
case D3DFMT_DXT4: pstr = TEXT("D3DFMT_DXT4"); break;
case D3DFMT_DXT5: pstr = TEXT("D3DFMT_DXT5"); break;
case D3DFMT_D16_LOCKABLE: pstr = TEXT("D3DFMT_D16_LOCKABLE"); break;
case D3DFMT_D32: pstr = TEXT("D3DFMT_D32"); break;
case D3DFMT_D15S1: pstr = TEXT("D3DFMT_D15S1"); break;
case D3DFMT_D24S8: pstr = TEXT("D3DFMT_D24S8"); break;
case D3DFMT_D24X8: pstr = TEXT("D3DFMT_D24X8"); break;
case D3DFMT_D24X4S4: pstr = TEXT("D3DFMT_D24X4S4"); break;
case D3DFMT_D16: pstr = TEXT("D3DFMT_D16"); break;
case D3DFMT_L16: pstr = TEXT("D3DFMT_L16"); break;
case D3DFMT_VERTEXDATA: pstr = TEXT("D3DFMT_VERTEXDATA"); break;
case D3DFMT_INDEX16: pstr = TEXT("D3DFMT_INDEX16"); break;
case D3DFMT_INDEX32: pstr = TEXT("D3DFMT_INDEX32"); break;
case D3DFMT_Q16W16V16U16: pstr = TEXT("D3DFMT_Q16W16V16U16"); break;
case D3DFMT_MULTI2_ARGB8: pstr = TEXT("D3DFMT_MULTI2_ARGB8"); break;
case D3DFMT_R16F: pstr = TEXT("D3DFMT_R16F"); break;
case D3DFMT_G16R16F: pstr = TEXT("D3DFMT_G16R16F"); break;
case D3DFMT_A16B16G16R16F: pstr = TEXT("D3DFMT_A16B16G16R16F"); break;
case D3DFMT_R32F: pstr = TEXT("D3DFMT_R32F"); break;
case D3DFMT_G32R32F: pstr = TEXT("D3DFMT_G32R32F"); break;
case D3DFMT_A32B32G32R32F: pstr = TEXT("D3DFMT_A32B32G32R32F"); break;
case D3DFMT_CxV8U8: pstr = TEXT("D3DFMT_CxV8U8"); break;
default: pstr = TEXT("Unknown format"); break;
}
if( bWithPrefix || _tcsstr( pstr, TEXT("D3DFMT_") )== NULL )
return pstr;
else
return pstr + lstrlen( TEXT("D3DFMT_") );
}