www.pudn.com > sxdl.zip > d3dutil.cpp


//----------------------------------------------------------------------------- 
// File: D3DUtil.cpp 
// 
// Desc: Shortcut macros and functions for using DX objects 
//----------------------------------------------------------------------------- 
#define STRICT 
#include  
#include  
#include  
#include  
#include "D3DUtil.h" 
#include "DXUtil.h" 
#include "D3DX9.h" 
 
//----------------------------------------------------------------------------- 
// Name: D3DUtil_GetCubeMapViewMatrix() 
// Desc: Returns a view matrix for rendering to a face of a cubemap. 
//----------------------------------------------------------------------------- 
D3DXMATRIX D3DUtil_GetCubeMapViewMatrix( DWORD dwFace ) 
{ 
    D3DXVECTOR3 vEyePt   = D3DXVECTOR3( 0.0f, 0.0f, 0.0f ); 
    D3DXVECTOR3 vLookDir; 
    D3DXVECTOR3 vUpDir; 
 
    switch( dwFace ) 
    { 
        case D3DCUBEMAP_FACE_POSITIVE_X: 
            vLookDir = D3DXVECTOR3( 1.0f, 0.0f, 0.0f ); 
            vUpDir   = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); 
            break; 
        case D3DCUBEMAP_FACE_NEGATIVE_X: 
            vLookDir = D3DXVECTOR3(-1.0f, 0.0f, 0.0f ); 
            vUpDir   = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); 
            break; 
        case D3DCUBEMAP_FACE_POSITIVE_Y: 
            vLookDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); 
            vUpDir   = D3DXVECTOR3( 0.0f, 0.0f,-1.0f ); 
            break; 
        case D3DCUBEMAP_FACE_NEGATIVE_Y: 
            vLookDir = D3DXVECTOR3( 0.0f,-1.0f, 0.0f ); 
            vUpDir   = D3DXVECTOR3( 0.0f, 0.0f, 1.0f ); 
            break; 
        case D3DCUBEMAP_FACE_POSITIVE_Z: 
            vLookDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f ); 
            vUpDir   = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); 
            break; 
        case D3DCUBEMAP_FACE_NEGATIVE_Z: 
            vLookDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f ); 
            vUpDir   = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); 
            break; 
    } 
 
    // Set the view transform for this cubemap surface 
    D3DXMATRIXA16 matView; 
    D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookDir, &vUpDir ); 
    return matView; 
} 
 
 
 
 
//----------------------------------------------------------------------------- 
// Name: D3DUtil_GetRotationFromCursor() 
// Desc: Returns a quaternion for the rotation implied by the window's cursor 
//       position. 
//----------------------------------------------------------------------------- 
D3DXQUATERNION D3DUtil_GetRotationFromCursor( HWND hWnd, 
                                              FLOAT fTrackBallRadius ) 
{ 
    POINT pt; 
    RECT  rc; 
    GetCursorPos( &pt ); 
    GetClientRect( hWnd, &rc ); 
    ScreenToClient( hWnd, &pt ); 
    FLOAT sx = ( ( ( 2.0f * pt.x ) / (rc.right-rc.left) ) - 1 ); 
    FLOAT sy = ( ( ( 2.0f * pt.y ) / (rc.bottom-rc.top) ) - 1 ); 
    FLOAT sz; 
 
    if( sx == 0.0f && sy == 0.0f ) 
        return D3DXQUATERNION( 0.0f, 0.0f, 0.0f, 1.0f ); 
 
    FLOAT d2 = sqrtf( sx*sx + sy*sy ); 
 
    if( d2 < fTrackBallRadius * 0.70710678118654752440 ) // Inside sphere 
        sz = sqrtf( fTrackBallRadius*fTrackBallRadius - d2*d2 ); 
    else                                                 // On hyperbola 
        sz = (fTrackBallRadius*fTrackBallRadius) / (2.0f*d2); 
 
    // Get two points on trackball's sphere 
    D3DXVECTOR3 p1( sx, sy, sz ); 
    D3DXVECTOR3 p2( 0.0f, 0.0f, fTrackBallRadius ); 
 
    // Get axis of rotation, which is cross product of p1 and p2 
    D3DXVECTOR3 vAxis; 
    D3DXVec3Cross( &vAxis, &p1, &p2); 
 
    // Calculate angle for the rotation about that axis 
    D3DXVECTOR3 vecDiff = p2-p1; 
    FLOAT t = D3DXVec3Length( &vecDiff ) / ( 2.0f*fTrackBallRadius ); 
    if( t > +1.0f) t = +1.0f; 
    if( t < -1.0f) t = -1.0f; 
    FLOAT fAngle = 2.0f * asinf( t ); 
 
    // Convert axis to quaternion 
    D3DXQUATERNION quat; 
    D3DXQuaternionRotationAxis( &quat, &vAxis, fAngle ); 
    return quat; 
} 
 
 
 
 
//----------------------------------------------------------------------------- 
// Name: D3DUtil_SetDeviceCursor 
// Desc: Gives the D3D device a cursor with image and hotspot from hCursor. 
//----------------------------------------------------------------------------- 
HRESULT D3DUtil_SetDeviceCursor( LPDIRECT3DDEVICE9 pd3dDevice, HCURSOR hCursor, 
                                 BOOL bAddWatermark ) 
{ 
    HRESULT hr = E_FAIL; 
    ICONINFO iconinfo; 
    BOOL bBWCursor; 
    LPDIRECT3DSURFACE9 pCursorSurface = NULL; 
    HDC hdcColor = NULL; 
    HDC hdcMask = NULL; 
    HDC hdcScreen = NULL; 
    BITMAP bm; 
    DWORD dwWidth; 
    DWORD dwHeightSrc; 
    DWORD dwHeightDest; 
    COLORREF crColor; 
    COLORREF crMask; 
    UINT x; 
    UINT y; 
    BITMAPINFO bmi; 
    COLORREF* pcrArrayColor = NULL; 
    COLORREF* pcrArrayMask = NULL; 
    DWORD* pBitmap; 
    HGDIOBJ hgdiobjOld; 
 
    ZeroMemory( &iconinfo, sizeof(iconinfo) ); 
    if( !GetIconInfo( hCursor, &iconinfo ) ) 
        goto End; 
 
    if (0 == GetObject((HGDIOBJ)iconinfo.hbmMask, sizeof(BITMAP), (LPVOID)&bm)) 
        goto End; 
    dwWidth = bm.bmWidth; 
    dwHeightSrc = bm.bmHeight; 
 
    if( iconinfo.hbmColor == NULL ) 
    { 
        bBWCursor = TRUE; 
        dwHeightDest = dwHeightSrc / 2; 
    } 
    else  
    { 
        bBWCursor = FALSE; 
        dwHeightDest = dwHeightSrc; 
    } 
 
    // Create a surface for the fullscreen cursor 
    if( FAILED( hr = pd3dDevice->CreateOffscreenPlainSurface( dwWidth, dwHeightDest,  
        D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pCursorSurface, NULL ) ) ) 
    { 
        goto End; 
    } 
 
    pcrArrayMask = new DWORD[dwWidth * dwHeightSrc]; 
 
    ZeroMemory(&bmi, sizeof(bmi)); 
    bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader); 
    bmi.bmiHeader.biWidth = dwWidth; 
    bmi.bmiHeader.biHeight = dwHeightSrc; 
    bmi.bmiHeader.biPlanes = 1; 
    bmi.bmiHeader.biBitCount = 32; 
    bmi.bmiHeader.biCompression = BI_RGB; 
 
    hdcScreen = GetDC( NULL ); 
    hdcMask = CreateCompatibleDC( hdcScreen ); 
    if( hdcMask == NULL ) 
    { 
        hr = E_FAIL; 
        goto End; 
    } 
    hgdiobjOld = SelectObject(hdcMask, iconinfo.hbmMask); 
    GetDIBits(hdcMask, iconinfo.hbmMask, 0, dwHeightSrc,  
        pcrArrayMask, &bmi, DIB_RGB_COLORS); 
    SelectObject(hdcMask, hgdiobjOld); 
 
    if (!bBWCursor) 
    { 
        pcrArrayColor = new DWORD[dwWidth * dwHeightDest]; 
        hdcColor = CreateCompatibleDC( hdcScreen ); 
        if( hdcColor == NULL ) 
        { 
            hr = E_FAIL; 
            goto End; 
        } 
        SelectObject(hdcColor, iconinfo.hbmColor); 
        GetDIBits(hdcColor, iconinfo.hbmColor, 0, dwHeightDest,  
            pcrArrayColor, &bmi, DIB_RGB_COLORS); 
    } 
 
    // Transfer cursor image into the surface 
    D3DLOCKED_RECT lr; 
    pCursorSurface->LockRect( &lr, NULL, 0 ); 
    pBitmap = (DWORD*)lr.pBits; 
    for( y = 0; y < dwHeightDest; y++ ) 
    { 
        for( x = 0; x < dwWidth; x++ ) 
        { 
            if (bBWCursor) 
            { 
                crColor = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x]; 
                crMask = pcrArrayMask[dwWidth*(dwHeightSrc-1-y) + x]; 
            } 
            else 
            { 
                crColor = pcrArrayColor[dwWidth*(dwHeightDest-1-y) + x]; 
                crMask = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x]; 
            } 
            if (crMask == 0) 
                pBitmap[dwWidth*y + x] = 0xff000000 | crColor; 
            else 
                pBitmap[dwWidth*y + x] = 0x00000000; 
 
            // It may be helpful to make the D3D cursor look slightly  
            // different from the Windows cursor so you can distinguish  
            // between the two when developing/testing code.  When 
            // bAddWatermark is TRUE, the following code adds some 
            // small grey "D3D" characters to the upper-left corner of 
            // the D3D cursor image. 
            if( bAddWatermark && x < 12 && y < 5 ) 
            { 
                // 11.. 11.. 11.. .... CCC0 
                // 1.1. ..1. 1.1. .... A2A0 
                // 1.1. .1.. 1.1. .... A4A0 
                // 1.1. ..1. 1.1. .... A2A0 
                // 11.. 11.. 11.. .... CCC0 
 
                const WORD wMask[5] = { 0xccc0, 0xa2a0, 0xa4a0, 0xa2a0, 0xccc0 }; 
                if( wMask[y] & (1 << (15 - x)) ) 
                { 
                    pBitmap[dwWidth*y + x] |= 0xff808080; 
                } 
            } 
        } 
    } 
    pCursorSurface->UnlockRect(); 
 
    // Set the device cursor 
    if( FAILED( hr = pd3dDevice->SetCursorProperties( iconinfo.xHotspot,  
        iconinfo.yHotspot, pCursorSurface ) ) ) 
    { 
        goto End; 
    } 
 
    hr = S_OK; 
 
End: 
    if( iconinfo.hbmMask != NULL ) 
        DeleteObject( iconinfo.hbmMask ); 
    if( iconinfo.hbmColor != NULL ) 
        DeleteObject( iconinfo.hbmColor ); 
    if( hdcScreen != NULL ) 
        ReleaseDC( NULL, hdcScreen ); 
    if( hdcColor != NULL ) 
        DeleteDC( hdcColor ); 
    if( hdcMask != NULL ) 
        DeleteDC( hdcMask ); 
    SAFE_DELETE_ARRAY( pcrArrayColor ); 
    SAFE_DELETE_ARRAY( pcrArrayMask ); 
    SAFE_RELEASE( pCursorSurface ); 
    return hr; 
} 
 
 
 
//----------------------------------------------------------------------------- 
// Name: D3DFormatToString 
// Desc: Returns the string for the given D3DFORMAT. 
//----------------------------------------------------------------------------- 
TCHAR* D3DUtil_D3DFormatToString( D3DFORMAT format, bool bWithPrefix ) 
{ 
    TCHAR* pstr = NULL; 
    switch( format ) 
    { 
    case D3DFMT_UNKNOWN:         pstr = TEXT("D3DFMT_UNKNOWN"); break; 
    case D3DFMT_R8G8B8:          pstr = TEXT("D3DFMT_R8G8B8"); break; 
    case D3DFMT_A8R8G8B8:        pstr = TEXT("D3DFMT_A8R8G8B8"); break; 
    case D3DFMT_X8R8G8B8:        pstr = TEXT("D3DFMT_X8R8G8B8"); break; 
    case D3DFMT_R5G6B5:          pstr = TEXT("D3DFMT_R5G6B5"); break; 
    case D3DFMT_X1R5G5B5:        pstr = TEXT("D3DFMT_X1R5G5B5"); break; 
    case D3DFMT_A1R5G5B5:        pstr = TEXT("D3DFMT_A1R5G5B5"); break; 
    case D3DFMT_A4R4G4B4:        pstr = TEXT("D3DFMT_A4R4G4B4"); break; 
    case D3DFMT_R3G3B2:          pstr = TEXT("D3DFMT_R3G3B2"); break; 
    case D3DFMT_A8:              pstr = TEXT("D3DFMT_A8"); break; 
    case D3DFMT_A8R3G3B2:        pstr = TEXT("D3DFMT_A8R3G3B2"); break; 
    case D3DFMT_X4R4G4B4:        pstr = TEXT("D3DFMT_X4R4G4B4"); break; 
    case D3DFMT_A2B10G10R10:     pstr = TEXT("D3DFMT_A2B10G10R10"); break; 
    case D3DFMT_A8B8G8R8:        pstr = TEXT("D3DFMT_A8B8G8R8"); break; 
    case D3DFMT_X8B8G8R8:        pstr = TEXT("D3DFMT_X8B8G8R8"); break; 
    case D3DFMT_G16R16:          pstr = TEXT("D3DFMT_G16R16"); break; 
    case D3DFMT_A2R10G10B10:     pstr = TEXT("D3DFMT_A2R10G10B10"); break; 
    case D3DFMT_A16B16G16R16:    pstr = TEXT("D3DFMT_A16B16G16R16"); break; 
    case D3DFMT_A8P8:            pstr = TEXT("D3DFMT_A8P8"); break; 
    case D3DFMT_P8:              pstr = TEXT("D3DFMT_P8"); break; 
    case D3DFMT_L8:              pstr = TEXT("D3DFMT_L8"); break; 
    case D3DFMT_A8L8:            pstr = TEXT("D3DFMT_A8L8"); break; 
    case D3DFMT_A4L4:            pstr = TEXT("D3DFMT_A4L4"); break; 
    case D3DFMT_V8U8:            pstr = TEXT("D3DFMT_V8U8"); break; 
    case D3DFMT_L6V5U5:          pstr = TEXT("D3DFMT_L6V5U5"); break; 
    case D3DFMT_X8L8V8U8:        pstr = TEXT("D3DFMT_X8L8V8U8"); break; 
    case D3DFMT_Q8W8V8U8:        pstr = TEXT("D3DFMT_Q8W8V8U8"); break; 
    case D3DFMT_V16U16:          pstr = TEXT("D3DFMT_V16U16"); break; 
    case D3DFMT_A2W10V10U10:     pstr = TEXT("D3DFMT_A2W10V10U10"); break; 
    case D3DFMT_UYVY:            pstr = TEXT("D3DFMT_UYVY"); break; 
    case D3DFMT_YUY2:            pstr = TEXT("D3DFMT_YUY2"); break; 
    case D3DFMT_DXT1:            pstr = TEXT("D3DFMT_DXT1"); break; 
    case D3DFMT_DXT2:            pstr = TEXT("D3DFMT_DXT2"); break; 
    case D3DFMT_DXT3:            pstr = TEXT("D3DFMT_DXT3"); break; 
    case D3DFMT_DXT4:            pstr = TEXT("D3DFMT_DXT4"); break; 
    case D3DFMT_DXT5:            pstr = TEXT("D3DFMT_DXT5"); break; 
    case D3DFMT_D16_LOCKABLE:    pstr = TEXT("D3DFMT_D16_LOCKABLE"); break; 
    case D3DFMT_D32:             pstr = TEXT("D3DFMT_D32"); break; 
    case D3DFMT_D15S1:           pstr = TEXT("D3DFMT_D15S1"); break; 
    case D3DFMT_D24S8:           pstr = TEXT("D3DFMT_D24S8"); break; 
    case D3DFMT_D24X8:           pstr = TEXT("D3DFMT_D24X8"); break; 
    case D3DFMT_D24X4S4:         pstr = TEXT("D3DFMT_D24X4S4"); break; 
    case D3DFMT_D16:             pstr = TEXT("D3DFMT_D16"); break; 
    case D3DFMT_L16:             pstr = TEXT("D3DFMT_L16"); break; 
    case D3DFMT_VERTEXDATA:      pstr = TEXT("D3DFMT_VERTEXDATA"); break; 
    case D3DFMT_INDEX16:         pstr = TEXT("D3DFMT_INDEX16"); break; 
    case D3DFMT_INDEX32:         pstr = TEXT("D3DFMT_INDEX32"); break; 
    case D3DFMT_Q16W16V16U16:    pstr = TEXT("D3DFMT_Q16W16V16U16"); break; 
    case D3DFMT_MULTI2_ARGB8:    pstr = TEXT("D3DFMT_MULTI2_ARGB8"); break; 
    case D3DFMT_R16F:            pstr = TEXT("D3DFMT_R16F"); break; 
    case D3DFMT_G16R16F:         pstr = TEXT("D3DFMT_G16R16F"); break; 
    case D3DFMT_A16B16G16R16F:   pstr = TEXT("D3DFMT_A16B16G16R16F"); break; 
    case D3DFMT_R32F:            pstr = TEXT("D3DFMT_R32F"); break; 
    case D3DFMT_G32R32F:         pstr = TEXT("D3DFMT_G32R32F"); break; 
    case D3DFMT_A32B32G32R32F:   pstr = TEXT("D3DFMT_A32B32G32R32F"); break; 
    case D3DFMT_CxV8U8:          pstr = TEXT("D3DFMT_CxV8U8"); break; 
    default:                     pstr = TEXT("Unknown format"); break; 
    } 
    if( bWithPrefix || _tcsstr( pstr, TEXT("D3DFMT_") )== NULL ) 
        return pstr; 
    else 
        return pstr + lstrlen( TEXT("D3DFMT_") ); 
}