www.pudn.com > sxdl.zip > cRocket.h
#ifndef _CROCKET_H_ #define _CROCKET_H_ #include "cExplosiveDevice.h" #includeclass cRocket : public cExplosiveDevice { public: //Cree un missile a la position p_Position, de direction Direction (LEFT_DIRECTION, RIGHT_DIRECTION, UP_DIRECTION, DOWN_DIRECTION) //et de puissance Power. p_OwnerID est l'ID du tank qui a lance ce missile cRocket(Vector3 p_Position, int Direction, int Power, int p_OwnerID); bool OnAnimate(float ElapsedTime, float AbsoluteTime); //ID du tank qui a lance le missile int OwnerID; private: //Le vecteur direction du missile Vector3 m_Direction; }; #endif