www.pudn.com > sxdl.zip > cRocket.h


#ifndef _CROCKET_H_ 
#define _CROCKET_H_ 
 
#include "cExplosiveDevice.h" 
#include  
 
class cRocket : public cExplosiveDevice 
{ 
public: 
	//Cree un missile a la position p_Position, de direction Direction (LEFT_DIRECTION, RIGHT_DIRECTION, UP_DIRECTION, DOWN_DIRECTION) 
	//et de puissance Power. p_OwnerID est l'ID du tank qui a lance ce missile 
	cRocket(Vector3 p_Position, int Direction, int Power, int p_OwnerID); 
	 
	bool OnAnimate(float ElapsedTime, float AbsoluteTime); 
	 
	//ID du tank qui a lance le missile 
	int OwnerID; 
	 
private: 
	//Le vecteur direction du missile  
	Vector3 m_Direction; 
}; 
 
#endif