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#ifndef _CPARTICLE_H_ 
#define _CPARTICLE_H_ 
 
#include  
 
class cParticle : public CEntity 
{ 
public: 
	cParticle(Vector3 p_Position, Vector3 p_Velocity, float p_LifeTime, float p_Mass, float Size, CLerpingSprite *Sprite) 
	{ 
		Family = PARTICLE_ID; 
		Position = p_Position; 
		Velocity = p_Velocity; 
		LifeTime = p_LifeTime; 
		Mass = p_Mass; 
		Scale = Vector3(Size, Size, 1.0f); 
		WillRenderLike(Sprite); 
		Activate(); 
	} 
}; 
 
#endif