www.pudn.com > sxdl.zip > cParticle.h


#ifndef _CPARTICLE_H_
#define _CPARTICLE_H_

#include <sxdl.h>

class cParticle : public CEntity
{
public:
cParticle(Vector3 p_Position, Vector3 p_Velocity, float p_LifeTime, float p_Mass, float Size, CLerpingSprite *Sprite)
{
Family = PARTICLE_ID;
Position = p_Position;
Velocity = p_Velocity;
LifeTime = p_LifeTime;
Mass = p_Mass;
Scale = Vector3(Size, Size, 1.0f);
WillRenderLike(Sprite);
Activate();
}
};

#endif