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#ifndef _CPARTICLE_H_ #define _CPARTICLE_H_ #includeclass cParticle : public CEntity { public: cParticle(Vector3 p_Position, Vector3 p_Velocity, float p_LifeTime, float p_Mass, float Size, CLerpingSprite *Sprite) { Family = PARTICLE_ID; Position = p_Position; Velocity = p_Velocity; LifeTime = p_LifeTime; Mass = p_Mass; Scale = Vector3(Size, Size, 1.0f); WillRenderLike(Sprite); Activate(); } }; #endif