www.pudn.com > sxdl.zip > cExplosiveDevice.h
#ifndef _CEXPLOSIVEDEVICE_H_
#define _CEXPLOSIVEDEVICE_H_
#include "sxdl.h"
class cExplosiveDevice : public CEntity
{
public:
cExplosiveDevice(int Power);
virtual ~cExplosiveDevice() {}
//Fait exploser l'explosif
void Explode();
virtual bool OnAnimate(float ElapsedTime, float AbsoluteTime);
virtual void OnDying();
protected:
//La puissance de l'explosif
int m_Power;
//True si l'explosif a deja explose
bool m_HasAlreadyExploded;
};
#endif