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#ifndef _CEXPLOSIVEDEVICE_H_ 
#define _CEXPLOSIVEDEVICE_H_ 
 
#include "sxdl.h" 
 
class cExplosiveDevice : public CEntity 
{ 
public: 
	cExplosiveDevice(int Power); 
	virtual ~cExplosiveDevice() {} 
	 
	//Fait exploser l'explosif 
	void Explode(); 
	virtual bool OnAnimate(float ElapsedTime, float AbsoluteTime); 
	virtual void OnDying(); 
 
protected: 
	//La puissance de l'explosif 
	int m_Power; 
	//True si l'explosif a deja explose 
	bool m_HasAlreadyExploded; 
}; 
 
#endif