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#ifndef _CBONUS_H_ #define _CBONUS_H_ #includeenum eBonusType { BOMB_BONUS = 0, EXPLO_BONUS = 1, SPEED_BONUS = 2, ROCKET_BONUS = 3, NULL_BONUS = 4 }; class cBonus : public CEntity { public: cBonus(int BonusX, int BonusY, int BonusType); bool OnAnimate(float ElapsedTime, float AbsoluteTime); //Si un tank ramasse le bonus void PickUp(); //Detruit le bonus void DestroyBonus(); void OnDying(); //Type du bonus (BOMB_BONUS, EXPLO_BONUS, SPEED_BONUS, ROCKET_BONUS) int BonusType; private: int m_BonusX, m_BonusY; }; #endif