www.pudn.com > sxdl.zip > blob.h
#if !defined Blob_Included
#define Blob_Included
#include "sxdl.h"
class CBlob ;
class CBlobableEntity :
public CEntity
{
friend class CBlob ;
public :
CBlobableEntity ( int ColorStyle ) ;
virtual ~CBlobableEntity ( void ) { } ;
private :
float RedDiffuse ;
float GrnDiffuse ;
float BluDiffuse ;
float RedFade ;
float GrnFade ;
float BluFade ;
} ;
class CBlob :
public CCustomRenderer
{
public:
CBlob ( int Rings , int Segments , int TextureId , int VertexShaderId ) ;
virtual ~CBlob ( void ) ;
private :
inline const int BlobVBSize ( int Rings , int Segments ) { return ( Rings - 1 ) * Segments + 2 ; } ;
int Rings ;
int Segments ;
int Vertices ; // = ( Rings + 1 ) * ( Segments + 1 ) ;
int ColorStyle ;
HRESULT OnPopulateBuffers ( void * Vertices , void * Indices ) ;
HRESULT OnRender ( LPDIRECT3DDEVICE9 Device , CEntity * Entity ) ;
HRESULT OnSetRenderStates ( LPDIRECT3DDEVICE9 Device ) ;
HRESULT OnRestoreRenderStates ( LPDIRECT3DDEVICE9 Device ) ;
HRESULT OnSetVertexShaderConstants ( LPDIRECT3DDEVICE9 Device , CEntity * Entity );
} ;
#endif