www.pudn.com > sxdl.zip > Game.h


#ifndef Game_Included  
#define Game_Included  
 
#include "sxdl.h" 
 
#include "Player.h" 
#include "Ball.h" 
 
class Game : public SxDL 
{ 
public: 
	Game ( void ) { } ; 
	virtual ~Game ( void ) { } ; 
	virtual void OnStartup ( void ) ;  
	virtual void OnCreateGame ( void ) ;  
	virtual void OnTimer ( int TimerId ) ;  
	virtual bool OnQuitMenu ( float ElapsedTime , float AbsoluteTime ) ;  
	virtual void OnNewLevel ( void ) ; 
	virtual void OnRenderText ( float ElapsedTime , float AbsoluteTime ) ; 
 
	// Resources used by this game  
	enum ResourceIds  
	{ 
		Null        = 0  ,  
		MidiMusic   = 1 ,  
		Player 		= 10 ,  
		Player_bis	= 11 , 
		Projectile	= 20 ,  
		Ball		= 30 ,  
		Explode     = 40 , 
		Wall        = 50 , 
		Life        = 60 ,  
		Bonus       = 70,  
		Eclat       = 80 
	} ;  
	 
	enum Families  
	{ 
		FPlayer     = 1 ,  
		FProjectile = 2 ,  
		FBall       = 3 , 
		FWall       = 4 , 
		FBonus      = 5 
	} ;	 
	 
	enum Timers  
	{ 
		Start   = 1 ,  
		Dead    = 2 ,  
		StartBoss = 3 , 
		P1NoInvincible = 4 , 
		P2NoInvincible = 5 , 
	} ;	 
 
	CFont * Font ; 	 
 
	static Resource Resources [ ] ;  
	 
	CMovieSprite * PlayerSprites [ 4 ] ; 
	CMovieSprite * Player2Sprites [ 4 ] ; 
	CMovieSprite * BonusSprites [ 2 ] ; 
	CBasicSprite * ProjectileSprites;  
	CBasicSprite * WallSprites;  
	CBasicSprite * BallSprites[10]; 
	CBasicSprite * LifeSprites;  
	CBasicSprite * EclatSprites;  
	 
	 
	CCollider * 	ColliderPlayerBall; 
	CCollider * 	ColliderProjectileBall; 
	CCollider * 	ColliderBallWall; 
	CCollider * 	ColliderPlayerWall; 
	CCollider * 	ColliderPlayerPlayer; 
	CCollider * 	ColliderPlayerBonus; 
	 
	int BallCount ;  
	int Level; 
	 
	CPlayer * Player1 ;  
	CPlayer * Player2 ; 	 
	 
	int PlayerNb; 
	 
} ; 
 
////////////////////////////////// 
 
class CWall : public CEntity  
{ 
public: 
	CWall ( CBasicSprite * Sprite, int x , int y , int cx , int cy ) ;  
	virtual ~CWall ( void ) { } ; 
	virtual void OnCollide ( CEntity * CollidingEntity ) ;  
	Vector3 Normal ;  
} ;  
 
#endif