www.pudn.com > Direct3D-3ds_loader-render.rar > texture.h
#ifndef _TEXTURE_H #define _TEXTURE_H #include#include #include "Image.h" class texture { public: int load( char* filename, LPDIRECT3DDEVICE9 pd, int repeat=0, int filter=3, int compression=0 ); int load( Image &im, LPDIRECT3DDEVICE9 pd, int repeat=0, int filter=3, int compression=0 ); void SetTexture(LPDIRECT3DDEVICE9 pd, int Stage=0){pd->SetTexture( Stage, pt );} LPDIRECT3DTEXTURE9 pt; texture(); virtual ~texture(); }; #endif // _TEXTURE_H