www.pudn.com > Direct3D-3ds_loader-render.rar > Image.h
// Image.h: interface for the Image class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_IMAGE_H__B2067222_405E_11D8_8A6F_896871ADD523__INCLUDED_)
#define AFX_IMAGE_H__B2067222_405E_11D8_8A6F_896871ADD523__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "windows.h"
// jpeglibmm
int LoadJPG(const char *filename, int *planes, int *sizeX, int *sizeY, unsigned char **data);
class Image
{
public:
int Load(char *filename);
void Set( const Image &in);
int SaveBMP(char *filename);
unsigned char* Get( int *size);
int LoadBMP(char *filename);
private:
int LoadBMP1bit(FILE *f, BITMAPFILEHEADER &fileheader, BITMAPINFOHEADER &infoheader);
int LoadBMP4bit(FILE *f, BITMAPFILEHEADER &fileheader, BITMAPINFOHEADER &infoheader);
int LoadBMP8bit(FILE *f, BITMAPFILEHEADER &fileheader, BITMAPINFOHEADER &infoheader);
public:
int LoadJPG(char *filename);
int LoadTGA(char *filename);
void BGRtoRGB();
void shift();
void invShift();
int resize(int newx, int newy);
int resizeToHalfX();
int resizeToHalfY();
int resizeToHalfXY();
void Flip();
void FlipMirror(); // up - down, right - left
unsigned char getSavePoint( int x, int y, int plane);
float evaluateMask( int x, int y, int plane, \
float m11, float m12, float m13, \
float m21, float m22, float m23, \
float m31, float m32, float m33 );
void Filter( int maska=0, int plane=0, float strong=1.0f);
int planes; // pocet rovin
int sizeX; // sirka obrazka
int sizeY; // vyska obrazka
unsigned char *data; // smernik na data
char isBGR; // nastavene na 1, ak nacitane data su bgr
Image();
Image(const Image &in);
virtual ~Image();
};
#endif // !defined(AFX_IMAGE_H__B2067222_405E_11D8_8A6F_896871ADD523__INCLUDED_)