www.pudn.com > music_spring.rar > springView.h
// springView.h : interface of the CSpringView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SPRINGVIEW_H__A3227252_9837_4324_B1BD_CD0873DD9BA0__INCLUDED_)
#define AFX_SPRINGVIEW_H__A3227252_9837_4324_B1BD_CD0873DD9BA0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "glut.h"
#include "Wave.h"
#include "Afxtempl.h"
typedef struct
{
float x;
float y;
float z;
}Pos;
typedef struct
{
float xspeed;
float yspeed;
float zspeed;
}Speed;
typedef struct
{
float xgravity;
float ygravity;
float zgravity;
}Gravity;
typedef struct
{
float r;
float g;
float b;
float a;
}Color;
typedef struct
{
float life;
float fade;
Pos pos;
Speed speed;
Gravity gravity;
Color color;
}Particle;
class CSpringView : public CView
{
protected: // create from serialization only
CSpringView();
DECLARE_DYNCREATE(CSpringView)
// Attributes
public:
CSpringDoc* GetDocument();
// Operations
public:
HGLRC setUpOpengl();
void InitGL();
void drawSence();
void loadTexture(char* str);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSpringView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSpringView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CSpringView)
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnLightC();
afx_msg void OnLightO();
afx_msg void OnMusicC();
afx_msg void OnChange();
afx_msg void OnLow();
afx_msg void OnMedia();
afx_msg void OnHigh();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
HGLRC m_hrc;
Particle particle[6000];
int t;
GLuint TEXTURE;
CWave wave;
BOOL blight;
// CListlist;
int number;
};
#ifndef _DEBUG // debug version in springView.cpp
inline CSpringDoc* CSpringView::GetDocument()
{ return (CSpringDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPRINGVIEW_H__A3227252_9837_4324_B1BD_CD0873DD9BA0__INCLUDED_)