www.pudn.com > ChatUseIOCP.rar > ChatServerClient.h
#pragma once
#include "ChatProtocol.h"
#include "ChatServerSocket.h"
class CChatServerClient :
public ChatProtocol
{
friend class CChatServerSocket;
std::string m_strUserName;
bool m_bLoggedIn;
/// Let's override the Disconnect transaction. And push userlist to all users when someone disconnect.
virtual void OnDisconnect();
public:
CChatServerClient(void);
/// Handles all incomming packets.
void HandlePacket(ChatProtocol::Packet* pPacket);
/// Let the user lgin
void Login(Packet &InPacket, Packet &OutPacket);
/// List all users that currently are logged in.
void ListUsers(Packet &InPacket, Packet &OutPacket);
/// Sends a message to a user (incomming)
void SendMessage(Packet &InPacket, Packet &OutPacket);
/// Sends a message to the user (outgoing)
void SendMessage(const char* pszFrom, const char* pszTo, const char* pszMessage);
const std::string& GetUserName() const;
~CChatServerClient(void);
};