www.pudn.com > 3DEarth.rar > 3DEarthDlg.cpp


// 3DEarthDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "3DEarth.h" 
#include "3DEarthDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMy3DEarthDlg dialog 
 
CMy3DEarthDlg::CMy3DEarthDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CMy3DEarthDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CMy3DEarthDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CMy3DEarthDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CMy3DEarthDlg) 
	DDX_Control(pDX, IDC_STBK, m_bk); 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CMy3DEarthDlg, CDialog) 
	//{{AFX_MSG_MAP(CMy3DEarthDlg) 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_WM_TIMER() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CMy3DEarthDlg message handlers 
 
BOOL CMy3DEarthDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
	// TODO: Add extra initialization here 
	RECT r; 
	m_bk.GetClientRect(&r); 
	m_3dwnd.CreateWnd(&m_bk,r); 
	SetTimer(2,50,NULL); 
 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CMy3DEarthDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CMy3DEarthDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
void CMy3DEarthDlg::OnTimer(UINT nIDEvent)  
{ 
	// TODO: Add your message handler code here and/or call default 
	m_3dwnd.PostMessage(WM_COMMAND,US_DRAW); 
 
	CDialog::OnTimer(nIDEvent); 
}